opengl - framebuffer texture clipped smaller than I set it?
问题 I'm using opengl ES 2.0 I'm using a framebuffer linked to a texture to compile an offscreen render (of some simplistic metaballs), and then I'm rendering that texture to the main back buffer. Everything is looking great except that the texture appears clipped, ie. it is not the full window dimensions (short of about 128 pixels on one axis). Here's a screenshot: http://tinypic.com/r/9telwg/7 Any ideas what could cause this? I read here to set glViewport to the size of the texture, but that