Is Opengl Development GPU Dependant?
I am developing an android application in opengl ES2.0.In this Application I used to draw multiple lines and circles by touch event in GL surfaceView. As opengl depends on GPU, Currently it works fine in Google Nexus 7(ULP GeForce). In Samsung Galaxy Note 2(MALI 400MP) I'm trying to draw more than one line, but it clears the previous line and draw current line as new. In Sony Xperia Neo V(Adreno 205) I'm trying to draw a new line, it crashes the surface as shown in below image. Is it possible to make it work on all devices or do I need to write code for Individual GPU? Source code MainActivity