Android OpenGL ES 2.0 : Can a GL_FLOAT texture be assigned to a FBO as a COLOR attachment?
I want to get the value using GL_FLOAT texture by glReadPixels. My Android device support OES_texture_float . but, it became an error to attach GL_FLOAT texture. In OpenGL ES 2.0 in Android, to attach GL_FLOAT texture to FBO is impossible? Or depend on hardware? Part of my code is: Init: glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D,texture); glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,texWidth,texHeight,0,GL_RGB,GL_FLOAT,NULL); FBO Attach: glBindFramebuffer(GL_FRAMEBUFFER,framebuffer); glFramebufferTexture2D(GL_FRAMEBUFFER,GL_COLOR_ATTACHMENT0,GL_TEXTURE_2D,texture,0); checkGlError("FBO