How many Android devices support GLSurfaceView.setPreserveEGLContextOnPause today?
问题 I don't need the exact number, the percentage would be enough. For example, if I develop an app with 4.0 min SDK version, how can I assure that the context will be preserved? May it depend on the OpenGL-ES version? I tried to find information about chips with limited EGL context but couldn't find any. The reason I need to know - I don't want to implement a special cache subsystem which will reload my textures after the app is resumed. I'm ready to drop some devices that don't support