OpenGL ES 2.0: How to improve frame rate of drawing sprites?
问题 I have an animated background layer that is built on top of OpenGL ES 2.0 and I am using GLKView as graphics container and GLKViewController as controller. For drawing I use GLKBaseEffect. I introduced a sprite class that can load png-files as textures, manipulate the sprite (SRT) and some additional properties like alpha blending and so on. I am wondering how I could optimise my program, since the frame-rate drops on my iPhone 4S to about 25 FPS when displaying 50 sprites (all with the same