OES_texture_float extension use
问题 How to use the OES_texture_float extension? I do not understand that it is necessary to specify the arguments the function texImage2D. var fb=gl.createFramebuffer(); gl.bindFramebuffer(gl.FRAMEBUFFER, fb); var rb=gl.createRenderbuffer(); gl.bindRenderbuffer(gl.RENDERBUFFER, rb); gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16,size[0],size[1]); gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT,gl.RENDERBUFFER, rb); var texture=gl.createTexture(); gl.bindTexture(gl