Full screen background texture with OpenGL performance issue (iPad)
问题 I am quite puzzled with the poor performance I'm seeing when drawing a full screen background using a textured triangle mesh in OpenGL: drawing just the background and nothing else maxes out at 40 fps using the most basic shader, and 50 fps using the default pipeline. While 40 fps doesn't seem too bad, adding anything else on top of that makes the fps drop, and considering I need to draw 100-200 other meshes on top of that, I end up with a paltry 15 fps that is simply not usable. I have