What are the Attribute locations for fixed function pipeline in OpenGL 4.0++ core profile?
I would like to know the attribute locations inside fixed pipeline (no shader attached) for nVidia OpenGL drivers: glVertex = 0 glColor = 3 glNormal = ? glTexCoord = ? glMultiTexCoord 0..7 = ? glSecondaryColor = ? glFog = ? Empirically I found the Vertex and primary Color locations but still will be nice to know them all. If you want to know why, then for compatibility reasons and even for GLSL debugging (just to see if I pass the correct data to correct locations when shader not works yet) and so on ... Outside of NVIDIA drivers, this does not work (reliably). Compliant drivers will only