Use one GL ELEMENT_ARRAY_BUFFER to reference each attribute from 0?
问题 Question OpenGL 4.4, C++11 Do I have the power to use indices in an element_array_buffer from 0 for each attribute, by setting vertex attributes to both the element_array_buffer, and array_buffer? Data Layout VAO Buffer(array_buffer) PositionFloat * n TextureFloat * n NormalFloat * n Buffer(element_array_buffer) PositionIndex * 1 TextureIndex * 1 NormalIndex * 1 Data Use //gen glBindVertexArray(VAO); glBindBuffer(array_buffer, vbo); glBufferData(array_buffer, size(vertices), data(vertices),