What is the best practice for loading multiple textures in three.js?
问题 Having recently switched to three.js as my renderer, I am now wanting to set up a system for mapping textures. However, I'm not too sure on what the best practice for this is. Here is my use case I have levels made of a lot of box geometries I need to be able to map a wide variety of textures to each face of each box geometry (grass, water, stone, rock etc.,) I would like to do this in the most efficient, performance conscious way as possible, so offloading this to the GPU would be best if