multi-touch

Multiple button presses for Android 2.x

南楼画角 提交于 2019-11-27 09:48:19
I am relatively new to this still, and I have been developing a small app that would benefit greatly from a user being able to press 2 buttons at one time. What is the best method for achieving this? I dont think that an OnClickListener works like that, and I have seen examples for doing this with an OnTouch event. However, I do not know how to set up button presses with an OnTouch event. You would have to handle touch events yourself. With the multi-pointers (aka multi-touch) API it's very easy. Just override the onTouchEvent() method or register an OnTouchListener on your buttons. @Override

Multi-touch gesture in Sprite Kit

我的梦境 提交于 2019-11-27 09:31:45
I'm working in Swift with Sprite-Kit using XCode 6, and I have many different nodes but for the moment I only manage to detect one finger and move one node at the same time. I want to know how could I manage to detect multiple fingers in order to move multiple nodes at the same time. My actual code is : var location = CGFloat() // finger position var actualNode = -1 // node touched by the finger, -1 means no node touched override func touchesBegan(touches: NSSet, withEvent event: UIEvent) // when a finger touch the screen { for touch: AnyObject in touches { location = touch.locationInNode(self

Android work multitouch button

纵然是瞬间 提交于 2019-11-27 09:10:51
Hi i want to create 2 Button and i want to multitouch ?? i tryed to do but no example in internet.. So if you got one can you share or can you give me opinion ?? my code is this but not support multitouch package multi.touch; import android.app.Activity; import android.os.Bundle; import android.view.MotionEvent; import android.view.View; import android.view.View.OnTouchListener; import android.widget.AbsoluteLayout.LayoutParams; import android.widget.Button; import android.widget.TextView; public class baslat extends Activity implements OnTouchListener { TextView yazi; TextView bir,iki; Button

Multitouch tracking issue

爱⌒轻易说出口 提交于 2019-11-27 08:05:05
问题 I am working with multitouch while writing, So basically what I am doing is, I am writing with hand support, because typically, its how user rights, I followed this link How to ignore certain UITouch Points in multitouch sequence So, what I am doing is , I am tracking a touch Object in touchesBegan and using that only in touchesMoved.Everything works fine, but some times while writing, I get this line In the above image, you can see the thick line which suddenly comes while writing with my

Track touch points in Multitouch

不羁岁月 提交于 2019-11-27 07:49:15
问题 I am working on a drawing project, I want to support multitouch, I have gone through documentation online, which suggest to track the touch points, I did it , But I am not getting the desired behaviour. I am not getting straight lines. Below is my code - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. red = 0.0/255.0; green = 0.0/255.0; blue = 0.0/255.0; brush = 10.0; opacity = 1.0; self.view.multipleTouchEnabled = YES;

How to disable multitouch?

喜欢而已 提交于 2019-11-27 07:25:18
My app has several buttons which trigger different events. The user should NOT be able to hold down several buttons. Anyhow, holding down several buttons crashes the app. And so, I'm trying to disable multi-touch in my app. I've unchecked 'Multiple Touch' in all the xib files, and as far as I can work out, the properties 'multipleTouchEnabled' and 'exclusiveTouch' control whether the view uses multitouch. So in my applicationDidFinishLaunching I've put this: self.mainViewController.view.multipleTouchEnabled=NO; self.mainViewController.view.exclusiveTouch =YES; And in each of my view

jQuery - draggable images on iPad / iPhone - how to integrate event.preventDefault();?

拥有回忆 提交于 2019-11-27 07:19:11
I use jQuery, jQuery UI and jQuery mobile to build a web application for iPhone / iPad. Now I create images and they should be draggable, so I did this: <!DOCTYPE html> <html> <head> <meta http-equiv="Content-type" content="text/html; charset=utf-8"> <title>Drag - Test</title> <link rel="stylesheet" href="http://code.jquery.com/mobile/1.0a2/jquery.mobile-1.0a2.min.css" /> <script src="http://code.jquery.com/jquery-1.4.4.min.js"></script> <script src="http://code.jquery.com/mobile/1.0a2/jquery.mobile-1.0a2.min.js"></script> <script src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.8.7

Mousewheel & dommousescroll event in IE & Edge

夙愿已清 提交于 2019-11-27 06:38:55
问题 I have this code: <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Title</title> </head> <body> <script> window.addEventListener('DOMMouseScroll', mouseWheelEvent); window.addEventListener('mousewheel', mouseWheelEvent); function mouseWheelEvent() { alert(1); } </script> </body> </html> It works in Chrome & Firefox. However, it doesn't work with my laptop dell xps 13 9434's touchpad in IE & edge. But it does work with (some) other laptops' touchpads. What to do? jQuery is

Slider \ ScrollViewer in a touch interface not working properly

北城余情 提交于 2019-11-27 06:16:13
问题 In WPF I've got the following XAML: <ScrollViewer Canvas.Left="2266" Canvas.Top="428" Height="378" Name="scrollViewer1" Width="728" PanningMode="VerticalOnly" PanningRatio="2"> <Canvas Height="1732.593" Width="507.667"> <Slider Height="40.668" x:Name="slider1" Width="507.667" Style="{DynamicResource SliderStyle1}" Canvas.Left="15" Canvas.Top="150" /> </Slider> </Canvas> </ScrollViewer> It's a ScrollViewer containing a Slider. I'm using the following on a touch-screen, and I'm using the

android multitouch image zooming?

时间秒杀一切 提交于 2019-11-27 05:58:07
问题 I'm displaying an image on full screen now i want to zoom it in or out. Any one guide on how I can implement multi touch image zooming? I am using the 2.1 sdk version. 回答1: There is the possibility to use a webview to display a local file. The Webview has integrated multitouch zooming. Have a look at my question regarding this topic. 回答2: I have a working implementation for 2.1+ WebView solution caused problems for me on 4.0.x (lot's of weird white spaces appearing) https://github.com