mouse

wxpython: Set Cursor to Absolute Screen Location And Click

戏子无情 提交于 2019-12-11 14:07:33
问题 I'm having a little trouble trying to get WarpPointer to work out appropriately for me. The scenario I'm trying to do is akin to recording a user's clicks and then replaying them on the screen. I've been able to record the screen motions and clicks without any issues; however, I'm stumbling when it comes to replaying what the user recorded. def MoveCursorAndClick(self, e): # get the current screen position sp = self.GetPosition() p = self.getNextPosition() # returned in absolute x,y from

I'd like to draw pixels on a window with mouse input

末鹿安然 提交于 2019-12-11 13:54:48
问题 I've done days of searching for a way to draw pixels to a window in java with mouse capture. I'm looking for some framework I can just plug in. It seems like it would be so simple... Any help will be greatly appreciated. (EDIT) Here is some non-working code. public class Base extends JPanel implements MouseMotionListener { public static void main(String[] args) { new Base(); } final static int width = 800; final static int height = 600; BufferedImage img; Base() { img = new BufferedImage

addEventListener to iFrame

坚强是说给别人听的谎言 提交于 2019-12-11 13:36:08
问题 I'm tryin to add event listener to mouseup inside iframe object: $("#myIFrame").contents().find("body").bind("mouseup", function() { //e.preventDefault(); //doesn't make difference alert('inside'); }); This doesn't work. Any ideas? 回答1: This will work: $('#myIFrame').load(function(){ //then set up some access points var contents = $(this).contents(); // contents of the iframe $(contents).find("body").on('mouseup', function(event) { alert('test'); }); }); 回答2: If you just want a plain vanilla

Using the mouse in a game

不想你离开。 提交于 2019-12-11 13:24:57
问题 I’m trying to do a game (really basic) that a character printed on a random place (in graphic mode). And then if the player pressed with the mouse on it, it changes to other random place. I did some function - which calculating a random place, print the character, and then checked if the player pressed on it If no continue to check, if yes jumps to the beginning and calculating a random place print and more... But I have a problem. Until the pressing everything works fine but then, after I

Qt: MouseMove not functioning

早过忘川 提交于 2019-12-11 13:14:21
问题 In my Qt application, I need to track mouse movement. For that, I created an eventfilter and I installed it correctly as this: bool iArmMainWindow::eventFilter(QObject *obj, QEvent *event) { if (event->type() == QEvent::MouseMove)//not working { iarm->printStatus("hi"); //this is for debugging } if (event->type() == QEvent::MouseButtonPress){ //Here some staff working correctly } //other staff } The problem is that the event type MouseMove does not work. Any idea? 回答1: You should say to Qt,

redirect any user input to a separate underlying program

微笑、不失礼 提交于 2019-12-11 13:11:16
问题 This is my virgin post so please go easy on me ! I am writing a program in C# which I want to run maximized and always-on-top. The app will be translucent so that a user can still see everything that's going on behind my maximized application. I am aiming to achieve a scenario where a user can (despite my app having focus) still interact as normal with all other running programs - as if it was a piece of coloured glass which merely redirects all user input to another intended application, eg

How to wait for a MouseListener mouse press?

回眸只為那壹抹淺笑 提交于 2019-12-11 11:52:51
问题 So, I know this question has been asked before, but thoes answers will not work for the current structure of my program. I have a game of tic-tac-toe. In the games algorithm, when its time for a users turn I have it call a method to get the X & Y coords of a Mouse Click. However, I would like this method to first prompt a user for a click, then wait for the user to click, THEN get the x & y of the click for the game algorithm to use. Currently, it is just pulling the x & y of the last click

jQuery - Non-nested / non-descendant sibling navigation shown on hover event

不打扰是莪最后的温柔 提交于 2019-12-11 11:42:03
问题 I have 2 navigation areas. The second should appear when an element in the first is hovered over and it should disappear if the mouse does not move over it. Very basically i have: HTML <ul class="main"> <li class="1">item 1</li> <li class="2">item 2</li> </ul> <div class="sub"> <ul class="1"> <li>1 sub item 1</li> <li>1 sub item 2</li> </ul> <ul class="2"> <li>2 sub item 1</li> <li>2 sub item 2</li> </ul> </div> I want ul.1 to appear when I hover over li.1 and ul.2 to appear when I hover over

C# with Unity 3D: How do I make a camera move around an object when user moves mouse

不打扰是莪最后的温柔 提交于 2019-12-11 09:51:18
问题 I am trying to make a 3d viewing simulation in Unity 4 where the user can select an object and move their mouse to rotate around it (360 degrees) I have taken many shots to try get it to work, but I fail each time, any help will be appreciated and if it is written in C# that would be great! (But it doesn't have to) Thanks in advance! 回答1: This is a different and interesting way :) (I use it) (Here, the cube is the target) 1) Create sphere - Name: "Camera Orbit" - Add material: Transparent

Cursor.Postition and Mouse_Event being Blocked

被刻印的时光 ゝ 提交于 2019-12-11 09:32:19
问题 I'm working on an app to automate some input into another application. And i'm running into a problem. Below is the function code i'm using public class MouseClick { [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] public static extern void mouse_event(int dwFlags, int dx, int dy, int cButtons, int dwExtraInfo); } public enum MouseButton { MOUSEEVENTF_LEFTDOWN = 0x02, MOUSEEVENTF_LEFTUP = 0x04, MOUSEEVENTF_RIGHTDOWN = 0x08, MOUSEEVENTF_RIGHTUP =