monodevelop

Monodevelop 2.8, XCode 3.2.6, Interface Builder: Outlets and Actions

[亡魂溺海] 提交于 2019-12-07 04:29:24
问题 EDIT: Since I haven't installed XCode 4 yet, I would like to know if MD 2.8 is fully compatible with XCode 3.2.6 or not. In particular, Am I able to connect Outlets and Actions with the new procedure described in MT documentation? I've just installed MonoDevelop (MD) 2.8. It seems not working I was expecting. In MD 2.6 when I create a new UIViewController, that controller is presented like the following: Controller.xib <- inside the same tree Controller.xib.cs Controller.xib.designer.cs In

how to set cursor position in gtk -Linux, MonoDevelop

房东的猫 提交于 2019-12-07 03:09:58
问题 Okay, so I thought I would get into Linux development. However, I found that you cant hardly manipulate the mouse and keyboard. My question is does GTK not support that sort of thing, or am I missing something? In windows its easy: Point Pos = new Point(20,20); Cursor.Position = Pos; How would I do that in Linux? I'm using MonoDevelop. Thanks! 回答1: Since you mention using MonoDevelop on Linux, I assume you are using Gtk#. Using Gtk#, you need to use Gdk.Display.WarpPointer. Untested, but

How does Monotouch manage resources (strings, images, etc.)?

℡╲_俬逩灬. 提交于 2019-12-07 02:50:45
问题 In Android I put my application strings in a file called strings.xml . For example, for an Italian translation I need to create a values-it folder and put a strings.xml file with Italian labels inside this new folder. How does Monotouch manage such internationalization of strings? 回答1: You would generally use Apple's localization features - special "lproj" folders in your app bundle containing localized versions of your nibs, files, string resources etc. You can find more info in Apple's iOS

Does monodevelop 2.1+ support visual studio 2010 project files?

家住魔仙堡 提交于 2019-12-07 02:30:32
问题 Does monodevelop 2.1+ support visual studio 2010 project files ... yet ... and if not does any one know when support is planned ? The reason I ask is that I have a solution that I use in both VS2008 and Monodevelop. When I open it in 2010 Beta I get the upgrade this solution wizard and I don't want to break my solution in Monodevelop by upgrading prematurely. 回答1: Yes, it does. I just tested opening a VS2010 file in MD 2.1 and it opens just fine. Also, in the preferences is the option to save

“Organize imports” in MonoDevelop

南楼画角 提交于 2019-12-06 21:30:26
问题 When developing for Java in Eclipse, I can hit Ctrl+Shift+O to "Organize Imports", to have the IDE figure out which libraries I'm likely trying to use, and import them automatically. Is there a similar feature in MonoDevelop for programming C#? EDIT : I'm new to C# and the whole Microsoft space. If there is no way to do this, how would one normally determine which library contained the class they were trying to use? 回答1: A similar feature was added in MonoDevelop 2.2 (the latest version). You

Exception System.InvalidCastException when calling a method bound with btouch that returns an object. MonoTouch bug?

走远了吗. 提交于 2019-12-06 16:40:11
I am trying to bind the types of an Objective-C library using btouch. I have managed to compile my API definition file with btouch and have successfully called methods that return no parameters or which return basic parameters like string or integer. However, when I try call methods that return instance objects for other classes defined in the API definition file, I get an exception System.InvalidCastException thrown. So in the example listing that follows, the static OpenConnection method of the UltraliteManager class throws this exception when called from a MonoTouch project. This is the

monodevelop cannot execute project

一世执手 提交于 2019-12-06 15:02:38
问题 i have install monodevelop and write a hello world program in C# console but when in run configuration i choose run in external console check box and click on run button monodevelop says: Cannot execute "{Project Path}" Os: Debian, Kali 2 Edit: and Console.ReadLine() Doesn't work in default run configuration. screenshot added screen shot 回答1: I had the same problem, here is my solution. OS: Linux Mint 18.1 Cinnamon 64-Bit Monodevelop: 6.1.2.44 flatpak installation afaik MonoDevelop needs

MonoGame Mac Templates Installation

帅比萌擦擦* 提交于 2019-12-06 14:10:15
I am having trouble installing the MonoGame templates in MonoDevelop on Mac. I have placed the MonoDevelop.MonoGame.2.5 folder in MonoDevelop.app/Contents/MacOS/lib/monodevelop/AddIns/ as instructed by the readme but after restarting monodevlop, the template is not available in the new projects section. Can anyone help with this problem? Mac templates should be available in the 2.5.1 bug fix release, due soon. 来源: https://stackoverflow.com/questions/10508349/monogame-mac-templates-installation

Mono and iOS 6 build error MT0000

*爱你&永不变心* 提交于 2019-12-06 13:05:35
I have a problem building my app on MonoTouch and iOS 6. My system configuration is: Mac OSX 10.7.4 (Lion) MonoTouch 5.2.13 MonoDevelop 3.0.3.5 XCode 4.5 with iOS 6 SDK beta 4. To link new iOS SDK I have selected on MonoDevelop preference SDK location (for me it's on desktop) and i have restarted it. Now, when I try to build my application, MonoDevelop gives me following error: Unexpected error - Please fill a bug report at http://bugzilla.xamarin.com (MT0000) Can anyone help me to understand what is the problem? Those versions of Xcode and iOS are under NDA. You need the latest alpha ( 5.99.x

C# WinForms application to linux

偶尔善良 提交于 2019-12-06 12:58:18
I've been developing C# application using WinForms(not wpf) and I made it few days ago. Then my boss asked me can I make it work in linux. I said no, but as I know there is a MonoDevelop to make it real. Or there are any other solutions about making it real. The other problem is that I have only windows XP installed on my work computer. MonoDevelop doesnt install on win XP. So I can try to remake it in MonoDevelop at home, but I never did it before. Does it take a lot of time to learn monoDevelop and use it for my application? 来源: https://stackoverflow.com/questions/38143933/c-sharp-winforms