monodevelop

UTF-8 as default in Unity3D new script?

青春壹個敷衍的年華 提交于 2019-12-11 01:25:04
问题 I'm from Brazil, and here we use special characters, like "é á í ..." and so on. I'm using Unity3D and MonoDevelop to program. But is annoying, every time I use one of this special characters, I have to Open the script in NOTEPAD and re-save it as UTF-8. Just re-saving it in Monodevelop do not work. Is there a way to fix it, so every new script will be a default UTF-8 ?? thanks in advance. 回答1: This might work: The files that Unity uses when it creates new script files are found in Program

How do you build the “release” configuration in Monodevelop?

梦想与她 提交于 2019-12-10 23:53:26
问题 When creating a Monodevelop project, or when opening a typical Visual Studio project, there are 2 build configurations: "Debug" and "Release". The default is "Debug", and building from the Build menu only runs the Debug build. This should be a trivial task, but I see no option to build a different build configuration (in the menus or in the project or solution settings, short of outright deleting the "Debug" configuration). How can I build the "release" configuration? (The "Configuration"

defining a target when compiling a visual c++ project using xbuild

故事扮演 提交于 2019-12-10 23:07:44
问题 I have a visual c++ project that outputs a library and I would like to build it on Linux using xmake. I can build it in monodevelop but I want to be able to build it from a command line. If I try building the project using "xbuild" call then I get the following error: ....ItemMinerLibMono.cproj: error : Target named 'Build' not found in the project. I understand from the documentation that I need to add a Target named "Build" in the csproj file but I don't know how to do that. I tried

(MonoTouch): The Apple iPhone SDK is not installed

廉价感情. 提交于 2019-12-10 22:07:20
问题 I would like to build Iphone applications using C# / .net When I build my simple application in MonoDevelop application for Monotouch, I get the following error: The Apple iPhone SDK is not installed. By mistake I may have installed software out of order for MonoTouch. Is there any way to fix my installation? Here are my system details: Mac OS X version : 10.5.8 Processor: 2.8 GHz Intel Core 2 Duo Downloaded and installed: XCode 3.1.3 Mono 2.6.7 (Intel) MonoDevelop 2.4.2 MonoTouch (eval 3-1.2

Monodevelop android error

£可爱£侵袭症+ 提交于 2019-12-10 21:29:16
问题 so i downloaded monodevelop...and it installed xamarin studio 5.0.1...the gtkc# is working well...i made an app and run it...everything went well...when i tried to make an android app with c# thru new solution it said the "MainActivity.cs" couldn't be found.I let the default location in documents/projects and named the solution hello.I also have installed the android development add-in from add-in manager.I can't figure out what's the problem...also i had installed the android tools from

Monodevelop .Net cross platform custom drawing application

北战南征 提交于 2019-12-10 20:17:41
问题 I'm looking for good suggestions on where to start with an educational application I am designing. I want my application to be compatible with Windows and OSX - my research seems to suggest that about 40% of the audience would be using a mac. I'm keen to stick to .net/c sharp and the Mono framework. The application is reasonably simple - it would be graphical, containing a tool bar with a menu and a few buttons. The main area on screen will contain custom graphics - I would draw onto an area

GUI building with GTK#

生来就可爱ヽ(ⅴ<●) 提交于 2019-12-10 19:34:14
问题 I may need to build a GTK GUI using C# and Mono. If I understand correctly, that means I have 3 choices: Write the C# code to call the GTK# wrapper classes. GUI is "in the code". Use MonoDevelop GUI designer. This builds an interface using the stetic markup. I appears to just be XML. Use Glade and libglade to create the GUI and load it at runtime. I have a little experience with MonoDevelop's GUI editor. It's nice, but has a few rough edges. I can imagine needing to hand edit the stetic

How to get the MVC 3 or 4 template in MonoDevelop?

五迷三道 提交于 2019-12-10 19:08:39
问题 Just started to play around with Mono and MonoDevelop on Archlinux and I can with no problem create a new ASP.NET MVC 2 project and run it. But I can't figure out how could I create an MVC 3 or 4 project. I read on a forum that there is MVC 3 project template in MonoDevelop, but it has some dependencies in order to show it in the New Solution.. dialog. So my question is: How can I get the MVC 3 or 4 solution template on when I run MonoDevelop on Linux? 回答1: To get the the MVC 3 template to

MonoTouch and Xcode 4.3 from the App Store

徘徊边缘 提交于 2019-12-10 18:54:43
问题 I removed Xcode 4.2 from my system and installed 4.3 from the App Store. Now when I want to build my app in MonoDevelop it says The Apple iPhone SDK is not installed. Using Xcode I can build and run iOS apps just fine. I tried reinstalling MonoTouch, but it will fail saying XCode is missing . Any idea how to get this working again? 回答1: Xcode 4.3 moved to a different directory, and MonoTouch can't find it anymore. Yesterday we released a beta update that fixes this - just enable the beta

Renaming Controller classes in MonoTouch MonoDevelop

ぐ巨炮叔叔 提交于 2019-12-10 17:33:41
问题 What is the the best way to rename a class which inherits a UIViewController and has a designer.cs class linked to a storyboard? I first tried to Rename the .cs file in MonoDevelop. This worked but the designer.cs file did not get renamed with it, and neither did the class name. I then renamed the class name. This successfully changed the class name in both the .cs and .designer.cs files but still did not change the .designer.cs filename. It also did not change the name of the "Custom Class"