Design of interface abstraction
Currently, I try to write a small game program (Skat) as a hobby project. Skat is a trick-taking game were two players play against a single player. As there are different kinds of players (lokal player, network player, computer, etc.), I wanted to abstract the interface to the player. My basic idea is to use a typeclass Player , that defines all kind of things, a player have to do and to know (playing a card, get notified about who won the trick, etc). Then, the whole game is just done by a function playSkat :: (Player a, Player b, Player c) => a -> b -> c -> IO () where a , b and c might be