material

Support Toolbar's custom view not using full width

北城以北 提交于 2019-12-19 02:08:31
问题 I'm using support v7's toolbar. I added a custom view, but the custom view doesn't seem to obey "match_parent". It would only stretch as far as the first icon it sees. Does anyone know a fix to this? Or is the toolbar not meant to be used this way? My code: <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" xmlns:app="http://schemas.android.com/apk/res-auto" android:layout_width="match_parent" android:layout_height="match

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拟墨画扇 提交于 2019-12-18 21:38:14
< ? xml version = "1.0" ? > < robot name = "linorobot" > < link name = "base_link" > < visual > < geometry > < box size = "0.21 0.16 0.01" / > < / geometry > < origin rpy = "0 0 0" xyz = "0.0 0.00 0.065" / > < material name = "blue" > < color rgba = "0 0 .8 1" / > < / material > < / visual > < / link > < link name = "perception_deck" > < visual > < geometry > < box size = "0.11 0.16 0.01" / > < / geometry > < origin rpy = "0 0 0" xyz = "0.057 0 0.1695" / > < material name = "blue" > < color rgba = "0 0 .8 1" / > < / material > < / visual > < / link > < link name = "wheel_left" > < visual > <

Angular material layout - expand to fill window

余生长醉 提交于 2019-12-18 12:05:07
问题 I am attempting to create an Angular material layout. My goal is to create a page where it fills the entire browser window without creating a vertical scroll bar. At the top of the page is a toolbar that consumes 100% of the width of the page. Under the toolbar is a title area that also consumes 100% of the width. Under the title area I would like a nav menu on the left and a client area on the right. My goal is to have both the nav menu and the client area fill vertically the entire browser

Angular - Material: Progressbar custom color?

孤人 提交于 2019-12-18 01:14:46
问题 I am now trying for hours. I use Material2 and simply want to change the color of the progress-bar. I know there are those themes (primary/accent/warn) but I want to have a cutom color (green) for my progressbar. I already tried the wierdest css-combinations.. but with no effort. Maybe someone had the same problem? 回答1: I can suggest to change one of the premade primary/warn/accent colors to your custom color. In your styles.scss (if your style file is css you will have to change it to

How to get materializecss checkbox to work with @Html.CheckBoxFor?

假如想象 提交于 2019-12-17 20:37:37
问题 So I'm having an issue trying to implement materializecss' checkbox with @Html.CheckBoxFor. If I input exactly: <input type="checkbox" id="test5" /> <label for="test5">Red</label> it works. But if I try this: @Html.LabelFor(m => m.RememberMe, new { @class = "login-label" }) @Html.CheckBoxFor(m => m.RememberMe, new { @type = "checkbox" }) the checkbox disappears way off the page to the left (the style of the checkbox gets its left set to -99999). Is there any other way I can implement

How to change android design support library FAB Button border color?

大兔子大兔子 提交于 2019-12-17 10:54:42
问题 I want to change fab button border color. border color is white, inside color is black or transparent I'd like my button to look like this: 回答1: fab.xml in drawable <?xml version="1.0" encoding="utf-8"?> <shape xmlns:android="http://schemas.android.com/apk/res/android" android:innerRadius="0dp" android:shape="ring" android:thicknessRatio="2" android:useLevel="false" > <solid android:color="@android:color/transparent" /> <stroke android:width="3dp" android:color="@android:color/white" /> <

Display wireframe and solid color

谁说我不能喝 提交于 2019-12-17 05:07:08
问题 Is it possible to display the wireframe of the object and also the solid color of its faces on the same object? I found a way using a clone of the object and assign different materials e.g var geometry = new THREE.PlaneGeometry(plane.width, plane.height,width - 1, height - 1); var materialWireframe = new THREE.MeshPhongMaterial({color:"red",wireframe:true}); var materialSolid = new THREE.MeshPhongMaterial({color:"green",wireframe:false}); var plane = new THREE.Mesh(geometry, materialWireframe

Objects in Scene dark after calling LoadScene/LoadLevel

风格不统一 提交于 2019-12-17 03:45:47
问题 I completed Unity's roll-a-ball tutorial and it works fine. I changed a couple of materials to make it look better. I also added a C# script that should restart the level when the player falls off of the ground (I disables the walls). I am using Unity 5.5. It initially looks like this: But when I go off the edge and the level restarts, it looks like this: It sometimes looks like this for a few seconds after opening unity when the editor is loading. Here is the script: using UnityEngine; using

Laya使用记录知识点

99封情书 提交于 2019-12-16 06:11:53
Laya材质material Laya.UnlitMaterial() 此材质不受光照影响,对于一些模型材质要求跟贴图无色差的推荐使用这一个。 官网解释:Unlit不受光材质。这种材质最大的特点就是不受光照影响,且最省性能。这种材质是直接显示原贴图的样式。 ####### unlitMat.albedoTexture = texture;里面这只反照率贴图的资源貌似不能打包成图集(我猜的)?因为我在设置图集里面的单个资源为贴图时,贴图加载出来的却是整个图集的png,之后把图集去除,单个加载图片资源就么问题了 unity导出3D场景: 1、导出的场景的亮度在Laya里面跟在unity里面相比较会显得暗一些?(不知是不是我操作的问题),于是我吧亮度调得相对亮以至于才laya里面达到预期效果。 2、若后续项目要求需要在3D场景里面添加节点放置新的元素,可以在Unity导出场景里面预先放置节点(因为Unity的坐标系(左手)跟Laya的坐标系(右手)不一样,对于放置对象的坐标信息处理相对麻烦),可以打印场景里面某节点坐标信息,会发现Unity里面跟Laya里面不一致(不仅x取反,y,z也有差别)。提前放置后就可以后续进行微调了。 关于射线检测以及动态生成模型材质赋值等: **射线检测的前提添加时待检测对象需要有碰撞盒(collider)!*

SAP Material Type on Classification Tree(ClassMaster management)

China☆狼群 提交于 2019-12-16 01:23:24
SAP Material Type on Classification Tree(ClassMaster management) 1. Classification Tree 是 luxottica 在 plm 中用来管理 物料分类的功能,主要思想就是用不用的层级来分类不同的物料 2. TECNO 是物料分类的根层级。TECNO 同级的分类并非和SAP MaterialType 有关,它们也并非物料管理的主要分类层级,主要是被用来做一些辅助性的分类。 3.每一个层级都都有子层级的页面,如果没有子层级了,页面显示为空 4.,除了跟层级被定义为LUX_ClassRoot,每一个层级在后台的被定义的数据类型为LUX_ClassMaster 5.SAP Material Type 作为一个层级的属性,被显示在一个层级的首页(Master Class )页面上 6.层级可以没有Sap Material TYpe, 但是若父层级此项被定义,那么子层级不需要被定义,会被自动应用上。 来源: https://www.cnblogs.com/daniel123/p/12046849.html