Why does this loop kill the performance of a simple Marmalade Quick app?
问题 local board=director:createSprite(0,200); for y = 0, w*15, w do for x = 0, w*15, w do local space = director:createRectangle({x=x, y=y, w=w-1, h=w-1, strokeWidth=0, color=color.grey}) board:addChild(space) end end In addition to the above, I have some tiles which should be able to be dragged smoothly.. I was astonished at the performance degradation by adding these 225 static objects to the scenegraph... I was hoping for better performance than this. Am I missing something? Is there a