d3.js fisheye distortion on map
I'm trying to distort a d3.geo.path() map with the fisheye.js plugin ( https://github.com/d3/d3-plugins/tree/master/fisheye ). To distort an object the plugin needs x & y attributes. In the d3.js wiki it says: A projection function takes a two-element array of numbers representing the coordinates of a location, [longitude, latitude], and returns a similar two-element array of numbers representing the projected pixel position [x, y]. For example, a rudimentary spherical Mercator projection: https://github.com/mbostock/d3/wiki/Geo-Paths So the distortion should be possible, I just can't wrap my