SpriteKit Liquid (water)
问题 How can I get a small amount of liquid in my spriteKit application? I want that liquid in a container, it will be sealed inside but I want it to be able to move around. Is there a better way to implement this? Maybe an option without SpriteKit? EDIT: I was able to simulate water using this tutorial: http://www.raywenderlich.com/85515/liquidfun-tutorial-1 and this sample project I found: https://github.com/safx/liquidfun-ios-sample BUT it requires me to run 2 physics worlds (1 for box2D and 1