linker-errors

What causes the error “undefined reference to (some function)”? [duplicate]

大城市里の小女人 提交于 2019-11-28 09:07:30
This question already has an answer here: What is an undefined reference/unresolved external symbol error and how do I fix it? 33 answers I get the error: main.o(.text+0x1ed): In function `main': : undefined reference to `avergecolumns' collect2: ld returned 1 exit status when I gcc *.o. I'm not quite sure what causes this error. Other posters have explained it as the function is not found or the function is empty. If someone could clarify or refine, it would be greaty appreciated! Here is my function's code(I'm trying to calculate the average of the column in 2D arrays): #include "my.h" void

GreenHills - small data area overflow

爷,独闯天下 提交于 2019-11-28 08:56:09
问题 I'm hoping maybe someone has a quick answer for this but essentially when I turn on optimizations, I get the following error: [elxr] (error) small data area overflow: 0xfff9f6fc (signed) didn't fit in 16 bits while performing relocation in file test_main.o at location __sti___13_test_main_cpp_252229d3+0xc, to reference symbol oe_init_intconn A similar error occurs when I put in this linker directive as well: -auto_sda Their manual doesn't make any mention of this linker error. I'm using

Linker error : undefined reference to symbol 'glOrtho'

冷暖自知 提交于 2019-11-28 08:37:05
I installed OpenGL packages in Ubuntu 13.04 ( *mesa-common-dev freeglut3-dev* ) and tried to run a sample program. #include "GL/freeglut.h" #include "GL/gl.h" /* display function - code from: http://fly.cc.fer.hr/~unreal/theredbook/chapter01.html This is the actual usage of the OpenGL library. The following code is the same for any platform */ void renderFunction() { glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0, 1.0, 1.0); glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0); glBegin(GL_POLYGON); glVertex2f(-0.5, -0.5); glVertex2f(-0.5, 0.5); glVertex2f(0.5, 0.5);

“bad codegen, pointer diff” linker error with Xcode 4

≡放荡痞女 提交于 2019-11-28 08:27:59
Recompiling a C++ iPhone app with Xcode 4 I get this nasty linker error: ld: bad codegen, pointer diff in __static_initialization_and_destruction_0(int, int) to global weak symbol vmml::Vector2<float>::ZERO for architecture armv6 Anyone know what it means? How to make it go away would be nice too of course :) The app compiled & linked without error in Xcode 3. Edit : the solution is to set Symbols Hidden By Default to Yes in all the build settings of all targets in the project. Still none the wiser what the actual problem was. The solution is to set Symbols Hidden By Default to Yes in all the

Apple Mach-O Linker & Ditto Error - Xcode 8

谁都会走 提交于 2019-11-28 07:33:53
I have just updated my Xcode to Xcode 8 and am now trying to convert my project's code to Swift 2.3. I was able to build a couple times using Xcode 8 without any errors. Now, the following errors came up: Error #1: Apple Mach-O Linker Error: Linker command failed with exit code 1 ld: file not found: /Users/Linus/Library/Developer/Xcode/DerivedData/MyApp-asdjeshhsetnfxbegcsbcipdreneewgr/Build/Intermediates/MyApp.build/Debug-iphonesimulator/MyApp.build/Objects-normal/x86_64/DownloadsViewController.o clang: error: linker command failed with exit code 1 (use -v to see invocation) I don't even know

Getting “Repositroy test has failed” error while cloning repository from Gitlab in Android Studio?

隐身守侯 提交于 2019-11-28 06:45:11
I will like to clone my android code from gitlab repository in Android Studio 0.8.1.I checked into VCS >> Checked out from Version Control >> Git >> Added HTTP url here.It prompts me that "Repositroy test has failed".Kindly help me to sort out the issue.I have checked the plugins as well.Thanks a lot. Sree You need to download and install git from http://git-scm.com/downloads Then you need to track the git.exe on AndroidStudio: Go to Settings > Project Settings > Version Control > VCSs > Git > Path to Git executable Select (or type) executable path, eg: D:\Program Files (x86)\Git\cmd\git.exe

inline function linker error

可紊 提交于 2019-11-28 05:50:40
I am trying to use inline member functions of a particular class. For example the function declaration and implementation without inlining is as such: in the header file: int GetTplLSize(); in the .cpp file: int NeedleUSsim::GetTplLSize() { return sampleDim[1]; } For some reason if I put the "inline" keyword in either one of the implementation and declaration, as well as in both places, I get linker errors as shown: Creating library C:\DOCUME~1\STANLEY\LOCALS~1\TEMP\MEX_HN~1\templib.x and object C:\DOCUME~1\STANLEY\LOCALS~1\TEMP\MEX_HN~1\templib.exp mexfunction.obj : error LNK2019: unresolved

Linking error using gcc in Ubuntu 11.10

有些话、适合烂在心里 提交于 2019-11-28 05:18:45
问题 I'm trying to compile and run a simple "Hello World" program in C, and I get a strange error of multiple definition of some C stdlib functions The .c file is: #include <stdio.h> #include <stdlib.h> int main(int argc, char **argv) { printf("hello world\n"); return 0; } the commands I use to compile and create an executable are: gcc -Werror -Wall src/main.c -o bin/m.o gcc -Werror -Wall bin/m.o -o bin/m The compilation part goes fine, but in the second command, where I invoke the GCC Linker to

C++ Builder XE7 LME288 Error

我怕爱的太早我们不能终老 提交于 2019-11-28 04:41:23
Suddenly, out of the blue, I get the LME288 linker error. [ilink32 Warning] Warning: D:/Projects/TrainFever Game Manager/TFGM/Win32/Debug/TFGameManager.ilc: 0x00010000 / 0x08000000 [ilink32 Warning] Warning: D:/Projects/TrainFever Game Manager/TFGM/Win32/Debug/TFGameManager.ild: 0x00010000 / 0x08000000 [ilink32 Warning] Warning: D:/Projects/TrainFever Game Manager/TFGM/Win32/Debug/TFGameManager.ilf: 0x00010000 / 0x0a000000 [ilink32 Warning] Warning: D:/Projects/TrainFever Game Manager/TFGM/Win32/Debug/TFGameManager.ils: 0x0003b000 / 0x08000000 [ilink32 Warning] Warning: unknown heap name :

Unable to link GoogleAnalytics 3.01 with XCode 5 (missing required architecture x86_64)

南楼画角 提交于 2019-11-28 04:19:13
I have built my App (targeted for iOS7) and now want to apply Google Analytics as the last step before submission. What I did: Downloaded GA for iOS 3.01 Imported content of /GoogleAnalytics/Library/ into group "GoogleAnalytics" Imported libGoogleAnalyticsServices.a into group "GoogleAnalytics" Added Build Phases and swapped build phase libGoogleAnalytics_debug.a with libGoogleAnalyticsServices.a Added code block #include "GAI.h" to my -Prefix.pch -file. Initialize the [GAI sharedInstance] in my AppDelegate . I have attached screenshots of the setup in the bottom of this post. When I try to