linker-errors

Boost spirit x3 example calculator (calc8, calc9) linker error

若如初见. 提交于 2019-12-08 08:28:23
问题 I'm very new with boost spirit (and with boost). Its very interesting library. I use qtcreator + MinGW 5.3. I simply add every source file from git_hub_calc8 into new project and add some boost library, but i got the following error trying to build (All other examples work fine) C:\Program Files\boost\boost\boost\spirit\home\x3\nonterminal\rule.hpp:113: ошибка: undefined reference to `bool client::parser::parse_rule<__gnu_cxx::__normal_iterator<char const*, std::__cxx11::basic_string<char,

Using CImg: LNK1181: cannot open file “m.lib” on windows 7 x64

孤街浪徒 提交于 2019-12-08 05:46:04
问题 In the CImg Makefile I notice a flag "-lm" I think this points to the m.lib file. But for some reason it cannot find it during the Linking phase. I am compiling the code using the following command: nvcc -o FilledTriangles FilledTriangles.cu -I.. -O2 -lm -lgdi32 "nvcc" is just the nvidia CUDA compiler. It should function similar to g++ 回答1: -lm refers to "libm.so" In general, -lXYZ is a way of telling the linker that it should resolve the symbols in your compiled code against libXYZ.so (after

C++ POCO lib Linking Error when trying static linking VS9 express

邮差的信 提交于 2019-12-08 05:36:01
问题 Preview: Linking Error when trying static linking VS9 express I'm trying to compile a simple application in visual studio 2008 express based on Poco::Process . But I'm getting linking errors. Here is my simple code configured as console application: #include "Poco/Foundation.h" #include "Poco/Process.h" #include "Poco/Pipe.h" #include "Poco/PipeStream.h" using Poco::Process; using Poco::ProcessHandle; using Poco::Pipe; using Poco::PipeInputStream; using Poco::PipeOutputStream; int main(int

Link object files without libSystem macOS

牧云@^-^@ 提交于 2019-12-08 04:54:52
问题 I'm writing a compiler for macOS on x86-64, but when I link the object files together, ld says ld: dynamic main executables must link with libSystem.dylib for inferred architecture x86_64 But since libSystem contains libc, I don't want to use it (it would give me lots of duplicates). How can I get around this? 回答1: Use -macosx_version_min 10.6 as ld parameter. This will generate LC_UNIXTHREAD instead of LC_MAIN in your executable. If you want even more control you'd need to get rid of ld in

Linker error - linking two “application” type projects in order to use Google Test

北城以北 提交于 2019-12-08 02:31:47
问题 I am trying to test a function with Google Test. It seems that everything is set up correctly, and it builds and executes fine without gtest... (There is a bit of complexity in the code, so I cannot list all the source files here, but without adding gtest, the files are linking properly, and running as they should). It is an application type project. It has a number of library dependencies... irrelevant. The test project is added as a separate project to the solution. It has the tested

C++ POCO lib Linking Error when trying static linking VS9 express

别等时光非礼了梦想. 提交于 2019-12-08 00:22:25
Preview: Linking Error when trying static linking VS9 express I'm trying to compile a simple application in visual studio 2008 express based on Poco::Process . But I'm getting linking errors. Here is my simple code configured as console application: #include "Poco/Foundation.h" #include "Poco/Process.h" #include "Poco/Pipe.h" #include "Poco/PipeStream.h" using Poco::Process; using Poco::ProcessHandle; using Poco::Pipe; using Poco::PipeInputStream; using Poco::PipeOutputStream; int main(int argc, char** argv) { std::string cmd = "hostname"; std::vector<std::string> args; args.push_back("--help"

Linker error LNK2019 in C++ [duplicate]

こ雲淡風輕ζ 提交于 2019-12-07 15:22:16
问题 This question already has answers here : What is an undefined reference/unresolved external symbol error and how do I fix it? (32 answers) Closed 2 years ago . I am trying to build a C++ program and keep on getting LNK2019 link errors whenever I try defining a new function and building it. I resolved few of them till now, but spend a lot of time to understand the error in detail. Errors I am getting now are as per below: Error 22 error LNK2019: unresolved external symbol "public: __thiscall

undefined reference to Base::object linker error @ c++ w/ freeglut

时光怂恿深爱的人放手 提交于 2019-12-07 14:26:40
问题 I have this code /////////////////////////////////////Gnome.cpp file #include "Living.h" class Gnome:public Living{ private: public: Gnome(); void drawObjects(); }; Gnome::Gnome() { spriteImg = new Sprite("graphics/gnome.bmp"); //<-------------this is where it says there is the error loaded = true; } ///////////////////////////////////Living.h file #include <iostream> #include "Sprite.h" using namespace std; class Sprite; class Living{ protected: int x,y; static Sprite *spriteImg; //= NULL;

How can I resolve single symbol link error when dynamically linking XCode project to lib4cxx library?

瘦欲@ 提交于 2019-12-07 13:46:32
I'm writing in C++ under XCode 4.6 on Mountain Lion. I'm trying to add and use the Apache log4cxx library. I installed the library this morning via Brew. I'm linking against liblog4cxx.dylib. I'm getting a link error that just one symbol can't be found: Undefined symbols for architecture x86_64: "log4cxx::Logger::forcedLog(log4cxx::helpers::ObjectPtrT const&, std::__1::basic_string, std::__1::allocator > const&, log4cxx::spi::LocationInfo const&) const", referenced from: I know it's finding the library file because if I remove it, I get lots more undefined symbol errors relating to log4cxx.

RestKit Linker error

陌路散爱 提交于 2019-12-07 12:30:38
问题 I have been following the RestKit installation instructions but I now have an error when I try to build the app. This is for ios, iPad specific. I get "Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/clang failed with exit code 1" Description: Ld build/Debug-iphonesimulator/iDoor.app/iDoor normal i386 cd "/Users/User/Dropbox/darxstudios/FatCow Games/iDoor" setenv MACOSX_DEPLOYMENT_TARGET 10.6 setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin: