libraries

Google Play says my apk uses two Native Platforms ( my libraries) and so it supports 0 devices

懵懂的女人 提交于 2019-12-01 08:02:14
When i publish the .apk on Google Play it says: 0 devices supported. And on the bottom of the apk description it's written: Native Platforms: actionbarsherlock, SherlockNavigatorDrawer. These are the libraries i used for my project. They are not .jars, they are folders i put into the libs folder of the app. The problem is this: Google Play considers these two libraries as "Native Platforms" (I'm not sure what it exactly means or is), and this causes a filtering in the support of devices. I'm thinking about what can be the causes of this. My project is a collaboration with a friend and the

Why use add_library({tgt} IMPORTED) versus target_link_libraries( -l {.so | .a})?

核能气质少年 提交于 2019-12-01 05:51:59
What is the purpose of using the statement: add_library(<tgt> [SHARED|STATIC] IMPORTED) From what I have found even if you create an imported library target above you still would need to specify the specific location of the actual .so or .a. This would take at least 3 cmake commands to link to an executable and the compiler still would not automatically search through the common include directories on your OS. Example: cmake code to link IMPORTED lib From the CMake documentation I understand there are really 3 ways to link a library that is not built as a target in a subproject of your overall

Google Play says my apk uses two Native Platforms ( my libraries) and so it supports 0 devices

烂漫一生 提交于 2019-12-01 05:42:14
问题 When i publish the .apk on Google Play it says: 0 devices supported. And on the bottom of the apk description it's written: Native Platforms: actionbarsherlock, SherlockNavigatorDrawer. These are the libraries i used for my project. They are not .jars, they are folders i put into the libs folder of the app. The problem is this: Google Play considers these two libraries as "Native Platforms" (I'm not sure what it exactly means or is), and this causes a filtering in the support of devices. I'm

FFMPEG Link error

社会主义新天地 提交于 2019-12-01 05:38:53
问题 I'm trying to compile a modified version of this transcoding example from the FFMPEG site, I've used all the required includes and joined the libs using this : INCLUDEPATH += $$(FFMPEG_DEV_PATH)\include LIBS += -L$$(FFMPEG_DEV_PATH)\lib -lavformat -lavcodec -lavutil -lswscale -liconv -lz -lavfilter but I get this linking error that I can't understand : "avio_close(AVIOContext*)", referenced from: PhVideoEncoder::PhVideoEncoder(QString) in PhVideoEncoder.o "av_strerror(int, char*, unsigned

How to include external libraries in Ant build.xml file?

China☆狼群 提交于 2019-12-01 04:38:25
In my Java source-code I want to use different classes from java archives (.jar) stored in my application's "lib" directory. But if I do "ant run" then I always get a "java.lang.NoClassDefFoundError" message. I tried several things to fix it but nothing worked... Maybe someone here can help me? This is my build.properties file: app.name=MyApplication app.version=1.0 main.class=mypackage.MyMain build.dir=build classes.dir=${build.dir}/classes jar.dir=${build.dir}/jar dist.dir=dist src.dir=src test.dir=test lib.dir=lib This is my build.xml : <?xml version="1.0" encoding="UTF-8" ?> <project name=

How to include external libraries in Ant build.xml file?

ぃ、小莉子 提交于 2019-12-01 02:38:37
问题 In my Java source-code I want to use different classes from java archives (.jar) stored in my application's "lib" directory. But if I do "ant run" then I always get a "java.lang.NoClassDefFoundError" message. I tried several things to fix it but nothing worked... Maybe someone here can help me? This is my build.properties file: app.name=MyApplication app.version=1.0 main.class=mypackage.MyMain build.dir=build classes.dir=${build.dir}/classes jar.dir=${build.dir}/jar dist.dir=dist src.dir=src

Using two different versions of same the nuget package

北城余情 提交于 2019-12-01 02:31:30
I wanted to use two different version same library (OpenCVSharp 2.x and OpenCVSharp 3.x) Well i downloaded those two packages both to the separate project (lets call it OCV2Wrapper and OCV3Wrapper) and reference both wrappers in my project. I had to renamed libraries from one package (2.x) and reference them manualy because: Can we add 2 different versions of same package in NuGet . I read about external aliases and I used external alias in one of the wrappers (2.x in my case). But I have some major problems: My renamed libraries are not copied to the launch project build (that one which

Issue with Android Studio Youtube imports. 'YouTubePlayerSupportFragment cannot be resolved'

∥☆過路亽.° 提交于 2019-12-01 01:37:41
I am trying to develop youtube functionality within an application using the Android Studio IDE. This is my code currently: - The issue is surrounding the imports. Now, I have the JAR file imported in the correct spot (I believe): And I have also added it to the build.gradle file as was instructed: dependencies { compile fileTree(dir: 'libs', include: ['*.jar']) compile 'com.android.support:appcompat-v7:21.0.3' compile 'com.google.apis:google-api-services-youtube:v3-rev125-1.19.1' } AND I also, confirmed it is in the right project structure: I have already looked at this stackoverflow, but

How can I use third party 'libraries' in python?

丶灬走出姿态 提交于 2019-11-30 22:46:23
Disclaimer : This is a very basic question, but keep in mind I come from a Microsoft background, and I've programmed mostly in .NET with Visual Studio (this may help you help me with analogies perhaps) I started programming a little python for the fun of it, so I downloaded eclipse , and installed PyDev . I reached a point where I needed to parse a date, and I found an alternive to time.strptime that seemed interesting. That alternative was python-dateutil . I went ahead and downloaded it, but I had problems when I tried to use it. Apparently the download includes source files, and I had

C: Common Frameworks/Libraries

为君一笑 提交于 2019-11-30 20:36:27
What are some common general purpose library as Boost is to C++ but for C? It should be a cross-platform library and include collections such as trees, linked-lists, queues, etc... What are the advantages/disadvantages to those libraries? glib is pretty nice because: liberally licensed (LGPL) constant development tons of data structures trees lists queues caches etc. good documentation lots of sample code development "assistance" logging thread abstraction thread pools test framework timers Unicode support many supported platforms regular expressions tons more... The Apache portable runtime