Libgdx rotate ModelInstance
问题 I am developing my first libgdx 3D game. Until now i can move arround in a maze-like (hardcoded) world, collision detection works. Also i have some enemies with working A* Pathfinding. I also loded my first (pretty ugly) Blender model, using FBX-Conv to get a .g3db file. For some reason the model lise on the floor instead of standing. Maybe i had some wrong settings when i exported it as .fbx . For that i tryed to rotate() him arround the z-Axis by 90 degrees by calling: modelInstance