Strange blending when rendering self-transparent texture to the framebuffer
问题 I'm trying to render self-transparent textures to the framebuffer, but I'm getting not what I guessed: everything previously rendered on the framebuffer gets ignored, and this texture blends with the colour I cleaned my main canvas. That's what I would like to get, but without using framebuffers: package test; import com.badlogic.gdx.*; import com.badlogic.gdx.graphics.*; import com.badlogic.gdx.graphics.g2d.*; public class GdxTest extends ApplicationAdapter { SpriteBatch batch; Texture img;