Texture from texturepacker in LibGDX
问题 Trying get my head around the texture wrapper in (the awesome) LibGDX framework and I need help. I would like to bind a texture (according to Mesh, Color & Texture) that is extracted from a TextureAtlas packed with the TexturePacker. The texture is binding to a rectangular mesh. I want the texture (instance of Texture) to basically be extracted from a packed file. Is it doable to use a the createsprite or findregion methods and somehow skip the filehandle step? Additionally: Anything special