libgdx Background TextureRegion repeat
问题 I'm new in libdgx developement and also in game developement. I am reading the book "Learning Libgdx Game Development" from Andreas Oehlke and I am trying to develop my own game in parallel. I have a problem when I try to add the background. In the book, he uses a color, so it's very simple. But I want to add an image from a texture atlas. The image is to small to recover all the screen, so I want to repeat it. I can't use regBackground.setWrap(TextureWrap.Repeat, TextureWrap.Repeat) because