Libgdx: Lags in soundtrack looping
问题 I'm having trouble with music looping in libgdx. I know a simmilair topic was here before, but it didn't help me at all. The thing is that when you go to main menu in my game (link) the sound of rain is looped. Unfortunately, there is a short moment of silence between each play and I don't know why - you can download the game and see what I mean. I'm already using .ogg format, so the solution from the other topic I found here didn't really help. If I play this sound in a loop in Audacity, it