LibGDX: Why my black/white picture gets transparent?
问题 I have another LibGDX Problem (-_-). I have an black/white image like this: Now I try to use this image as my background image in my PlayScreen: Class PlayScreen: (...) Texture background; (...) background = new Texture("grid.jpg"); (...) gameHandler.getBatch().begin(); gameHandler.getBatch().draw(background,0,0,Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); gameHandler.getBatch().end(); (...) class GameHandler: (...) Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER