Libgdx Box2d screen resolution
问题 I've read a bit about what other people do to deal with different screen resolutions but I'm still very confused. If I have high resolution images and sprites that I want to use, should i work with a screen that like 1080x1920 and than create some methods that scale down for lower resolution screen? Or should I try to compress it down to some middle ground resolution and scale up and down as necessary? Also can anyone give me a good example of how to to the scaling for different resolutions?