Why Libgdx's Table does not accept scale action?
问题 I'm using scene2d in libgdx library for creating some UI in my game. I used a Table and I want to take some scaling action when user touches to make a button touching sense. When I used any other "Actor" types like Group and giving it a scale action it works but not Table. this is my Table definition: Table table = new Table(); table.setSize(width, height); table.setPosition(x, y); table.setOrigin(width/2, height/2); table.add(new Label(...)); table.row(); ... And in my touchDown event I give