Draw Ring with shapeRenderer in LibGDX
问题 I want to draw a ring (circle with big border) with the shaperenderer. I tried two different solutions: Solution: draw n-circles, each with 1 pixel width and 1 pixel bigger than the one before. Problem with that: it produces a graphic glitch. (also with different Multisample Anti-Aliasing values) Solution: draw one big filled circle and then draw a smaller one with the backgroundcolor. Problem: I can't realize overlapping ring shapes. Everything else works fine. I can't use a ring texture,