How to remove gaps between tiled textures?
问题 I'm using LibGDX to make a platformer. I'm using square tiles for the platforms but when they are drawn some of them have gaps between them. When I zoom in/out or move the camera around the gaps move position. More details: Tiles are 32x32 and I have tried both 32x32 and 64x64. Tiles are lined up 32 pixels apart (e.g. first tile would be x=0 y=0, second x=32 y=0, and so on in both x and y directions). The gaps are not texture artifacts as I have checked this. I use the TexturePacker with