libgdx tiledmap flicker with Nearest filtering
问题 I am having strange artifacts on a tiledmap while scrolling with the camera clamped on the player (who is a box2d-Body). Before getting this issue i used the linear filter for the tiledmap which prevents those strange artifacts from happening but results in Texture bleeding (i loaded the tiledmap straight from a .tmx file without padding the tiles). However now i am using the Nearest filter instead which gets rid of the bleeding but when scrolling the map (by walking the character with the