How to do blending in LibGDX
I basically want to play around with blending modes in LibGDX but don't know how to do it. I found this image on internet. I want to do the same thing on LibGDX. Can someone teach me how. I've been playing around using Scene2D. Here's my non-working snippet. private class MyGroup extends Group { Image red, blue; public MyGroup() { Texture texture = new Texture(Gdx.files.internal("images/red.png")); texture.setFilter(TextureFilter.Linear, TextureFilter.Linear); red = new Image(texture); texture = new Texture(Gdx.files.internal("images/blue.png")); texture.setFilter(TextureFilter.Linear,