leaderboard

Is it possible to have a Game Center “LowestScore” Leaderboard?

人盡茶涼 提交于 2019-11-28 08:39:14
问题 I've read that Game Center Leaderboard scores are only updated when the newly posted score is greater than the already existing score. This made me wonder if it is possible at all to have a Game Center Leaderboard that stores scores counting down, for example "time to complete level". Can this still be achieved with the correct setup of the Leaderboard, for example with sorting and formatting modifiers? And just to confirm, is it really not possible to have a Game Center Leaderboard simply

Android games leaderboard broken while testing

依然范特西╮ 提交于 2019-11-28 05:35:54
问题 I have successfully integrated the Google Games API in my app, and now I can see my leaderboard and achievements as described here and here respectively. However, when trying to submit a score using this code: Games.Leaderboards.submitScore(mGoogleApiClient, getString(R.string.play_console_leaderboard_id), 100); for some reason the leaderboard stops appearing. Actually it starts loading, and then directly disappears. This post seems to describe the same issue, however there is no solution

Saving the highscore for a python game

血红的双手。 提交于 2019-11-28 01:17:40
I have made a very simple game in python using pygame. The score is based on whatever level the player reached. I have the level as a variable called score . I want to display the top level at the start or end of the game. I would be even more happy to display more than one score, but all of the other threads I have seen were too complicated for me to understand, so please keep it simple: I'm a beginner, only one score is necessary. I recommend you use shelve . For example: import shelve d = shelve.open('score.txt') # here you will save the score variable d['score'] = score # thats all, now it

Top 5 scores from google leaderboard

走远了吗. 提交于 2019-11-27 21:04:43
问题 My requirement is to get top 5 scores from leaderboard and display it in my app. There is a method loadTopScores but it shows the scores in its own UI i guess. mGamesClint.loadTopScores(new OnLeaderboardScoresLoadedListener() { public void onLeaderboardScoresLoaded(int arg0, LeaderboardBuffer arg1, LeaderboardScoreBuffer arg2) { // TODO Auto-generated method stub } }, LEADERBOARD_ID,LeaderboardVariant.TIME_SPAN_ALL_TIME , LeaderboardVariant.COLLECTION_PUBLIC, 5, true); So is there any way I

Android - Google play service : Leaderboard, limited number of requests

≯℡__Kan透↙ 提交于 2019-11-27 14:51:51
It's new and it's sad. Since last Friday, it appears that Google have decided to limit the numbers of queries to the Leaderboard via loadCurrentPlayerLeaderboardScore . I have a game that requests the access to 4 Leaderboards simultaneously, and since Friday, that's what I am receiving: 11-30 10:12:51.557 12993-12993/? I/LEADERBOARD: Request n0 : STATUS_OK 11-30 10:12:51.597 12993-12993/? I/LEADERBOARD: Request n1 : STATUS_OK 11-30 10:12:51.767 12993-12993/? I/LEADERBOARD: Request n2 : STATUS_OK 11-30 10:12:51.898 12993-12993/? I/LEADERBOARD: Request n3 : STATUS_NETWORK_ERROR_NO_DATA If I

Secure Online Highscore Lists for Non-Web Games

家住魔仙堡 提交于 2019-11-27 00:06:33
I'm playing around with a native (non-web) single-player game I'm writing, and it occured to me that having a daily/weekly/all-time online highscore list (think Xbox Live Leaderboard) would make the game much more interesting, adding some (small) amount of community and competition. However, I'm afraid people would see such a feature as an invitation to hacking, which would discourage regular players due to impossibly high scores. I thought about the obvious ways of preventing such attempts (public/private key encryption, for example), but I've figured out reasonably simple ways hackers could

Android - Google play service : Leaderboard, limited number of requests

限于喜欢 提交于 2019-11-26 22:24:34
问题 It's new and it's sad. Since last Friday, it appears that Google have decided to limit the numbers of queries to the Leaderboard via loadCurrentPlayerLeaderboardScore. I have a game that requests the access to 4 Leaderboards simultaneously, and since Friday, that's what I am receiving: 11-30 10:12:51.557 12993-12993/? I/LEADERBOARD: Request n0 : STATUS_OK 11-30 10:12:51.597 12993-12993/? I/LEADERBOARD: Request n1 : STATUS_OK 11-30 10:12:51.767 12993-12993/? I/LEADERBOARD: Request n2 : STATUS

Saving the highscore for a python game

不问归期 提交于 2019-11-26 21:55:03
问题 I have made a very simple game in python using pygame. The score is based on whatever level the player reached. I have the level as a variable called score . I want to display the top level at the start or end of the game. I would be even more happy to display more than one score, but all of the other threads I have seen were too complicated for me to understand, so please keep it simple: I'm a beginner, only one score is necessary. 回答1: I recommend you use shelve. For example: import shelve

Secure Online Highscore Lists for Non-Web Games

☆樱花仙子☆ 提交于 2019-11-26 09:20:30
问题 I\'m playing around with a native (non-web) single-player game I\'m writing, and it occured to me that having a daily/weekly/all-time online highscore list (think Xbox Live Leaderboard) would make the game much more interesting, adding some (small) amount of community and competition. However, I\'m afraid people would see such a feature as an invitation to hacking, which would discourage regular players due to impossibly high scores. I thought about the obvious ways of preventing such