How do experienced Haskell developers approach laziness at *design* time?
问题 I'm an intermediate Haskell programmer with tons of experience in strict FP and non-FP languages. Most of my Haskell code analyzes moderately large datasets (10^6..10^9 things), so laziness is always lurking. I have a reasonably good understanding of thunks, WHNF, pattern matching, and sharing, and I've been able to fix leaks with bang patterns and seq, but this profile-and-pray approach feels sordid and wrong. I want to know how experienced Haskell programmers approach laziness at design