launch

Xcode, can't remove “Launch image” from project

别等时光非礼了梦想. 提交于 2019-11-30 09:08:04
I am playing with my Xcode, following tutorial, learning this stuff. I added an image to "Launch Images", rebuilt my project, it showed up. I removed the image, rebuilt my project .... image still flashed before app started I deleted my project, redid my project, this time with no image, launched the app and voila ... image is still there? I reset simulator counters and settings ... same issue Is there a permanent location where this file can be removed from? Is there a cache that needs to be reset etc? Please let me know. iPhone Simulator caches stuff. Try a clean build, or actually deleting

iPhone App can autolaunch after device boot?

梦想的初衷 提交于 2019-11-30 08:41:36
问题 Saw an app called PhoneRecover on the AppStore. They advertise the following: PhoneRecover will automatically restart after a reboot on the iPhone 3GS and the iPhone 4 running iOS4. How is this possible? What APIs are used to auto-launch an app after a boot? 回答1: It's built into multi-tasking. "Backgrounded" apps are still in background after a reboot. Presumably the app does some work to re-instantiate itself and get its state going again the first time Core Location hits it in the

In Eclipse, how to have launch configurations relative to the project?

安稳与你 提交于 2019-11-30 08:37:15
I usually have multiple copies of a project, for example: a copy of the trunk and another of the last release branch. To cleanly separate my project files from Eclipse, they are checked out from Subversion in a directory outside the Eclipse workspace. I want to make the project easily importable to Eclipse and followed instructions from multiple answers . The problem is that my .launch files have the project name hardcoded. When a new project is imported, the launch files will display in the Run Configurations menu just if the project has exactly the same name of the exported one. This forbids

How to load all views in UITabBarController?

不想你离开。 提交于 2019-11-30 08:27:01
问题 I have not found relevant and up to date answers in the posts related to this question. I would like to load all viewcontrollers on launch. Currently it launches as expected but when I tap on a bar item (the first time) there is a slight delay to load it because it has not been loaded yet. How can I do that is Swift ? Thanks. 回答1: To preload a UIViewController 's view, simply access its view property: let _ = myViewController.view To preload all view controllers on a UITabBarController , you

Running three commands in the same process with Python

≯℡__Kan透↙ 提交于 2019-11-30 05:31:37
I need to run those three commands for profiling/code coverage reporting on Win32. vsperfcmd /start:coverage /output:run.coverage helloclass vsperfcmd /shutdown I can't run one command by one because the helloclass executable should be profiled in the same process of vsperfcmd. What I think of is to make a batch file to run those three commands, and run the batch file in Python. However, I think python should have a way to do the equivalent action of launching a shell and run commands. Q : How can I run the commands in the same process in Python? Q : Or, how can I launch command shell and run

Launch application after installation complete, with UAC turned on

℡╲_俬逩灬. 提交于 2019-11-30 05:22:18
Good day. I've been building an installer for our product using the WIX(Windows Installer XML) technology. The expected behavior is that the product is launched, if the check box is checked after installation. This has been working for some time now, but we found out recently that UAC of Win 7, and Vista is stopping the application from launching. I've done some research and it has been suggested to me that I should add the attributes Execute='deferred' and Impersonate='no'. Which I did, but then found out that to execute deferred, the CustomAction has to be performed, between the

Sizes and Naming of Launch Image for iPhone app in iOS8

℡╲_俬逩灬. 提交于 2019-11-30 04:03:32
What are sizes/naming of the launch images used for iPhone app in iOS ? Size Conventions iPhone3g : 320 x 480 iPhone4/4s : 640 x 960 iPhone5/5s : 640 x 1136 iPhone6 : 750 x 1334 iPhone 6plus : 1242 x 2208 Naming Conventions For developers who don't wan't to use 'Asset Catalogs', they need to give specific names to launch images iPhone3g : 'Default.png' iPhone4/4s : 'Default@2x.png' iPhone5/5s : 'Default-568h@2x.png' iPhone6 : 'Default-667h@2x.png' iPhone6plus : 'Default-736h@3x.png' For developers who would use 'Asset Catalogs', they don't need to give specific names to launch images Go to

Launch GUI app on iOS 5 through the command line (jailbreak)

限于喜欢 提交于 2019-11-29 21:38:19
问题 I believe you used to be able to launch GUI apps on jailbroken iOS devices via the command line (over SSH) by executing a command like this: launch com.apple.Calculator but that is not working on my iOS 5 device ( launch not found ). I also tried: launchctl start com.apple.Calculator but that also gives me an error ( no such process ). 回答1: Those launch / launchctl commands didn't work for me either. What did work was to install the command-line utilty open from Cydia and just execute open

Xcode 4 Error: Error Starting Executable

元气小坏坏 提交于 2019-11-29 20:32:17
I ran into problem with testing my app on iOS and Xcode when I am uploading it to my actual devices (iphone and iPad), and I'm wondering if someone knows the issue and can help me out: Normally when I build my app on my devices, the app is installed and launched on my devices. But as I am preparing for submitting my first app I was testing around and changing the Bundle Identifier, App ID, and Development Provisions (so the issue may have something to do with it), and now, when I try to build my app on my devices, although it's installed on my devices fine, Xcode will not launch the app

Launch a Uitableview controller from UIbar buttons created dynamically

拟墨画扇 提交于 2019-11-29 18:11:12
- (void)createBarButtons { UIBarButtonItem *myCheckButton = [[UIBarButtonItem alloc] initWithTitle:@"Check Records" style:UIBarButtonItemStylePlain target:self action:@selector(checkRecordsAction)]; UIBarButtonItem *mySaveButton = [[UIBarButtonItem alloc] initWithTitle:@"Save" style:UIBarButtonItemStylePlain target:self action:@selector(saveAction)]; [mySaveButton setTintColor:[UIColor colorWithRed:34.0/255.0 green:97.0/255.0 blue:221.0/255.0 alpha:1]]; NSArray *myButtonArray = [[NSArray alloc]initWithObjects:mySaveButton, myCheckButton,nil]; self.navigationItem.rightBarButtonItems =