lag

Android SurfaceView slows if no touch events occur

情到浓时终转凉″ 提交于 2019-12-03 17:33:26
I am making a game and all is going well except for the game loop. I am using a SurfaceView and drawing 2D Sprites (Bitmaps). Currently the game is a ship moving through an asteroid field. The ship stays in the center of the screen and the phone is tilted in either direction to move the the asteroids (asteroids change location instead of player). New asteroids spawn as old ones fall off the screen creating an infinite asteroid field feeling. Running on my Nexus 5, I noticed that after about 3 seconds, the asteroids moving down the screen became choppy, despite my game loop set to run at 60fps.

How to create lag variables

怎甘沉沦 提交于 2019-12-03 16:18:40
I want to create lagged variable for a variable pm10 and used the following code. However, I could not get what I wanted. How could I create a lag of pm10? df2$l1pm10 <- lag(df2$pm10, -1, na.pad = TRUE) df2$l1pm102 <- lag(df2$pm10, 1) dput(df2) structure(list(var1 = 1:10, pm10 = c(26.956073733, NA, 32.838694951, 39.9560737332, NA, 40.9560737332, 33.956073733, 28.956073733, 32.348770798, NA), l1pm10 = structure(c(26.956073733, NA, 32.838694951, 39.9560737332, NA, 40.9560737332, 33.956073733, 28.956073733, 32.348770798, NA), .Tsp = c(2, 11, 1))), .Names = c("var1", "pm10", "l1pm10"), row.names =

Recursively retrieve LAG() value of previous record

孤者浪人 提交于 2019-12-03 14:19:59
I've made the following calculation involving LAG(): (lag(fValue,1,fValue) OVER (PARTITION BY Cluster ORDER BY iSequence) + fValue) / 2 as fValueAjusted It takes the previous (based on iSequence) record's fValue, sums with current one, and divides it by 2. But, instead of using fValue, I must do that using previous record's fValueAjusted. It means that first record's fValueAjusted will be its own fValue. Second record's fValueAjusted will be based on first record's fValue. And, starting from third record, it's calculation will be based on previous record's fValueAjusted. I need fValueAjusted

Visual Studio Freezing On Opening Project

北战南征 提交于 2019-12-03 11:47:02
问题 My Visual Studio seems to be freezing/lagging when I open a existing project. I have added NHibernate framework into my code and it seems to lag my computer (at least that's what I think). When I open other projects, I do not lag or freeze at all. The freeze is about 3- seconds to a minute, then it will open my project and it will just act very slowly, it might take 20+ seconds just to switch classes an 20+ more seconds just to type a single character into visual studios. I was wondering if

ListView scrolling using UniversalImageDownloader not smooth

江枫思渺然 提交于 2019-12-03 08:34:31
I am using a ListView containing images. These images are loaded from the Internet inside the adapter. Therefore I am using the UniversalImageDownloader . Unfortunately the scrolling of the ListView "lags" for a short time as soon as I scroll down where new content has to be downloaded. I acutally expected behaviour like the ListView scrolls perfectly smooth, but the loading of the Image can of course take some more time - which should not effect the smoothness of scrolling. Furthermore, as I scroll back up the lags occur as well. It seems as if the images are not cached properly. Maybe my

AudioTrack lag: obtainBuffer timed out

女生的网名这么多〃 提交于 2019-12-03 02:48:01
I'm playing WAVs on my Android phone by loading the file and feeding the bytes into AudioTrack.write() via the FileInputStream > BufferedInputStream > DataInputStream method. The audio plays fine and when it is, I can easily adjust sample rate, volume, etc on the fly with nice performance. However, it's taking about two full seconds for a track to start playing. I know AudioTrack has an inescapable delay, but this is ridiculous. Every time I play a track, I get this: 03-13 14:55:57.100: WARN/AudioTrack(3454): obtainBuffer timed out (is the CPU pegged?) 0x2e9348 user=00000960, server=00000000

How to calculate time-weighted average and create lags

坚强是说给别人听的谎言 提交于 2019-12-02 17:14:43
问题 I have searched the forum, but found nothing that could answer or provide hint on how to do what I wish to on the forum. I have yearly measurement of exposure data from which I wish to calculate individual level annual average based on entry of each individual into the study. For each row the one year exposure assignment should include data from the preceding 12 months starting from the last month before joining the study. As an example the first person in the sample data joined the study on

Actionscript 2 large tile-based maps creating lag

家住魔仙堡 提交于 2019-12-02 02:53:45
问题 I'm wondering what the best way to go about creating large, tile-based maps in flash with actionscript 2 would be. With my current code, any maps over 35x35 (1225 movieclips) start to lag. The maps are created from a simple multi-demensional array, eg. var map = [[95,23,25,23,16,25],[95,23,25,23,16,25],[95,23,25,23,16,25]]; The program simply creates a movieclip of a tile, goes to the appropriate frame and places the tile relative to the player's location. Each tile has one property, that is

Help calculating complex sum in hierarchical dataset

余生长醉 提交于 2019-12-02 02:04:30
问题 I have an interesting SQL problem. I have a hierarchic table of parts that make a bill of material. similar to this: ASSEMBLY --------- parent_part_id part_id quantity I get the hierarchy of this structure with a query like this: SELECT level, part_id, quantity from assembly start with parent_part_id = 1 connect by parent_part_id = prior part_id; the output might look like this: level part_id quantity ----- ------- --------- 1 2 2 2 3 10 1 4 2 2 5 1 3 3 5 so far so good. the question is this:

Help calculating complex sum in hierarchical dataset

喜你入骨 提交于 2019-12-02 01:48:10
I have an interesting SQL problem. I have a hierarchic table of parts that make a bill of material. similar to this: ASSEMBLY --------- parent_part_id part_id quantity I get the hierarchy of this structure with a query like this: SELECT level, part_id, quantity from assembly start with parent_part_id = 1 connect by parent_part_id = prior part_id; the output might look like this: level part_id quantity ----- ------- --------- 1 2 2 2 3 10 1 4 2 2 5 1 3 3 5 so far so good. the question is this: how do I calculate the total number of each part required in order to make the top level assembly