Simulating input: key pressed, hold and release
问题 I am trying to simulate a user pressing a key, holding it for some specific time interval, and then releasing it. I have tried to implement this using SendKeys.Send() , but I cannot figure out how to control the duration of how long the key is pressed. I don't want to just keep sending the same key over and over; I want a single key-down and a single key-up event. For example, I have code like this: //when i press this button, will sent keyboard key "A", i want to hold it until i release