keyframe

how to circle an element such as div or image around a point or mouse using jquery and CSS3 KeyFrames?

冷暖自知 提交于 2019-12-08 09:10:03
问题 all i have a problem in trying to using jquery and css3 keyframe to move or circle an element such as div or image around a point or mouse continues, not delay time, just keep circle around. Any solution ? please show me. thanks in advance ! 回答1: From your clarifying comments: given a position, how to make a image or element circle it CSS3 Animation To make an animation where you rotate an element around a point smoothly and continue forever, you can use these CSS3 keyframe/animation and 2D

Random Keyframe Positions Every Iteration to Create Falling “Matrix Code”

别等时光非礼了梦想. 提交于 2019-12-08 06:17:18
问题 I'm attempting to make an HTML web page with animated CSS classes on many independent DIVs moving to their own randomly generated positions. I have 20 elements with randomly generated characters falling from the top of the page and dissipating as they move along their y-axis (like the Matrix code). EDIT: JsFiddle Demo Remember the range is wide, so sometimes the group of characters generate far off to the right (outside the small viewing window) Generating random char in top JavaScript

Three.js keyframe animation

冷暖自知 提交于 2019-12-08 05:57:34
问题 this is my first post and I need an answer I didn't find anywhere else. Oh and btw I am not a professional programmer, actually more like a 3d graphic designer ;) I would like to import json models with a simple animations ( just translation e rotation ) made in 3ds max. I just found examples about skinned meshes and bone animations, but that's far from what I want. I simply need three.js to load and play a keyframe animation when I press a button. Can someone help me find a solution? Thanks

Seeking keyframes using DirectShowNet

十年热恋 提交于 2019-12-08 05:33:48
问题 My task is : I create a graph, attach a SampleGrabber to it, and grab the keyframes using the IMediaSeeking interface after building the graph. The following is what I have done : In the Main method : Type comType = Type.GetTypeFromCLSID ( new Guid ( "e436ebb3-524f-11ce-9f53-0020af0ba770" ) ); IGraphBuilder graphBuilder = (IGraphBuilder) Activator.CreateInstance ( comType ); comType = Type.GetTypeFromCLSID ( new Guid ( "C1F400A0-3F08-11d3-9F0B-006008039E37" ) ); ISampleGrabber sampleGrabber =

Seeking keyframes using DirectShowNet

只愿长相守 提交于 2019-12-08 05:27:28
My task is : I create a graph, attach a SampleGrabber to it, and grab the keyframes using the IMediaSeeking interface after building the graph. The following is what I have done : In the Main method : Type comType = Type.GetTypeFromCLSID ( new Guid ( "e436ebb3-524f-11ce-9f53-0020af0ba770" ) ); IGraphBuilder graphBuilder = (IGraphBuilder) Activator.CreateInstance ( comType ); comType = Type.GetTypeFromCLSID ( new Guid ( "C1F400A0-3F08-11d3-9F0B-006008039E37" ) ); ISampleGrabber sampleGrabber = (ISampleGrabber) Activator.CreateInstance ( comType ); graphBuilder.AddFilter ( (IBaseFilter)

Stop storyboard at exact keyFrame

元气小坏坏 提交于 2019-12-07 08:15:12
问题 I made a die for some game I'm making (in c#), it's a usercontrol which uses a storyboard to show several images after each other (like a slideshow) so it looks like a rolling 3D die. The problem is starting and stopping it at a specific keyFrame. It's seems logical to use Pause() and Resume() for this, but I can't figure out how to Pause at an exact keyFrame. Some people use a seperate dispatcherTimer to do this, but this isn't precise enough to stop it at that exact keyframe. (for example,

Three.js keyframe animation

我与影子孤独终老i 提交于 2019-12-07 07:40:22
this is my first post and I need an answer I didn't find anywhere else. Oh and btw I am not a professional programmer, actually more like a 3d graphic designer ;) I would like to import json models with a simple animations ( just translation e rotation ) made in 3ds max. I just found examples about skinned meshes and bone animations, but that's far from what I want. I simply need three.js to load and play a keyframe animation when I press a button. Can someone help me find a solution? Thanks everybody in advance, Andrea. You can start with this example Import Collada to THREEJS Press "View

Is there documentation on how flash manages named instances across key frames?

百般思念 提交于 2019-12-06 15:14:38
I'm looking for technical documentation on how Flash manages object instances with the same name across key frames. So far, I've noticed that when the play head moves to another frame, if an object with the same name has the same type, then the instance is preserved along with its dynamically set properties. On the other hand, as soon as the play head goes to a frame where the named instance is a different type, then it creates a new instance of the new type (with the original name), and the original instance of the old type is permanently discarded and all dynamically set properties on the

expanding/animating a div from center when width is 100%

元气小坏坏 提交于 2019-12-06 07:44:11
I have a div with a border and i used keyframes to expand it onload but I want it to expand from the center rather than left to right. http://andylilien.com/index2015.html the css: .navback { position:absolute; bottom:0px; padding-bottom:-8px; width:100%; height:17px; background-color:#FFF; border-top: 1px solid #d0d0d0; z-index:999; } @-webkit-keyframes expandline{ 0%{width:0%;} 50%{width:50%;} 100%{width:100%;} } .navback{ -webkit-animation:expandline 2s; } Adjust the height and width as you are doing, but transform the element by positioning its left and top appropriately. Also, you don't

Animating SVG paths with discontinuous parts

一个人想着一个人 提交于 2019-12-04 11:53:59
In the left example the path is continuous (i.e. no m commands), hence the segments of the path are drawn one after another. In the right example the path is discontinuous (i.e. containing m commands), which causes all segments to be drawn at once. How can I make the segments in the right example be drawn one after another? That is, the second stroke starting only when the topmost stroke is finished instead of both starting simultaneously. <svg width="220px" height="100px" viewBox="-10 -10 240 120"> <style> path{stroke-dasharray:500;stroke-dashoffset:500;fill:none;stroke:#000;stroke-width:6px