How to package resources, that are accessed directly , into a jar file
问题 I have recently developed a game in Slick2D, i have accessed all my images directly e.g Image i = new Image("address.png"); as opposed to using a class that will load resources or using an input stream. I wondered if it would still be possible to load all the resources into a jar, i added the /res folder to my buildpath and used jarsplice to add my libraries and natives however the jar will not run because it cannot find the images. 回答1: Image i = new Image("address.png"); Is looking into the