itunesconnect

Testflight testers getting “unable to download app could not be installed at this time”

家住魔仙堡 提交于 2019-11-29 05:54:37
问题 I distributed version 1.0, build 1, of my app via TestFlight, and everything worked perfectly. Yesterday I archived and sent out build 2, and now upon tapping the update button, every user seems to be getting an error: Unable to Download App [App name] could not be installed at this time I haven't heard from any users who didn't have build 1 installed already, but looking at iTunes Connect, no user has build 2 installed. 回答1: I've got this error many times, but I saw a really strange pattern

App Name has already been used?

亡梦爱人 提交于 2019-11-29 05:12:41
So in my case this is very odd. I have 2 individual iTC accounts (don't ask why), anyway my old account had this name as an App and then it expired with the name still taken by that dormant account. Now on my new account, I am trying to use that name so I had to go through the process of calling Apple Developer Support and finally I regained access to that old account and deleted the app completely that had the name. So now I have waited over 48 Hours and on the current account I am using, I am trying to use that app name since like I said, it is deleted. But the thing is, it still says 'App

ADBannerView fails to receive ad with error 'The operation couldn’t be completed. Ad inventory unavailable'

非 Y 不嫁゛ 提交于 2019-11-29 04:22:11
I started to implement iAd into a new App yesterday. But getting the error from the question title since then. Anyone know how I can fix it? I've read here that it might be Apples fault. But since that thread is pretty old and I couldn't find any discussion on the Apple Dev forums about it for the current time, I don't believe this is a general issue on Apples side in this case. Also the problem can't be that they don't currently have enough ads to show because that only matters in live ads. Some further information: I did enable iAd Networking in iTunes Connect for the app. The app even

Uploading screenshots to iTunes connect for iPhone 6 and 6+

半世苍凉 提交于 2019-11-29 03:54:57
I'm trying to upload screenshots of my app on iPhone 6 and 6+ and I'm getting a baffling error message: "One or more screenshots are the wrong size..", see the screenshot below However, I have checked the apple website and the required size is 750x1334 and 1242x2208 In an attempt to prove I'm not going nuts, screenshot of the properties below. What am I missing? ELEMENTO Arts This a big problem, I also can't upload screenshots for both 4.7 and 5.5 (I've check them 3 times and they are correct). Same message as yours. The error on 6 Plus side is caused by the fact that itunesconnect wants 1242

iTunes Connect Errors occurred in the app thinning process, and your app couldn’t be thinned?

不打扰是莪最后的温柔 提交于 2019-11-29 02:55:01
问题 I Uploaded the build via Xcode Yesterday it worked fine but while uploading today the build is uploading perfectly but after 10 minutes i got a email form apple stating that. While processing your iOS app, ---------------Build(1.0.22), errors occurred in the app thinning process, and your app couldn’t be thinned. If your app contains bitcode, bitcode processing may have failed. Because of these errors, this build of your app will not be able to be submitted for review or placed on the App

ERROR ITMS-9000: “Unsupported architectures. Your executable contains unsupported architectures '[x86_64, i386]'”

狂风中的少年 提交于 2019-11-29 02:52:28
问题 It is impossible to send in itunesconnect new version of the application. Although last week, the same version send happened. In the code, I just changed the name of a button, no more changes are not made ​​where. But always get error: ERROR ITMS-9000: "Unsupported architectures. Your executable contains unsupported architectures '[x86_64, i386]'" In my project -> Build Settings: ARCHS = $(ARCHS_STANDARD_32_BIT) //:configuration = Debug ONLY_ACTIVE_ARCH = YES //:configuration = Release ONLY

iOS 8 removing build from review in iTunesConnect

ぐ巨炮叔叔 提交于 2019-11-29 02:49:22
I just uploaded a new build to the iTunesConnect in preparation for the iOS 8 release. The app status is "Waiting For Review". However, I want to reject the uploaded binary and upload a new one. According to Apple docs (section: Removing a Build from Review) there should be a message with the link to remove a build from review. Expected Message: "You can only edit all information while your version is waiting for review. To submit a new build, you must remove this version from review." Click "remove this version from review" My issue is I don't see this link in iTunesConnect.(Snapshot) Is

Resolving invalid product id issue with in-app purchases?

旧时模样 提交于 2019-11-29 02:16:41
问题 This is a follow-up question to "In app purchases with MKStoreKit failing: “Problem in iTunes connect configuration for product: xxx" I am having a similar issue and have tried to do both with and without MKStoreKit and get a similar message. Check-list With thanks to: http://troybrant.net/blog/2010/01/invalid-product-ids/ Have you enabled In-App Purchases for your App ID? YES Have you checked Cleared for Sale for your product? YES Have you submitted (and optionally rejected) your application

Price of in-app purchases shown on screen(with currency)

孤街浪徒 提交于 2019-11-29 01:57:45
I want the buttons that you have to tap to buy something to show the price of that. For example: "5 coins €0,99" But if I create a UIlabel with exactly that text, Americans will also see the price in € instead of usd. Now how can I set the price where it adjust to the currency the user lives in? I saw it on some games so I am convinced that this is possible. thank you! f3n1kc If purchases are done via Apple App Store (using StoreKit framework) you need to get price + currency from SKProduct object (prices will vary). https://developer.apple.com/library/ios/documentation/StoreKit/Reference

Applications must be ready for upload on iTunes Connect before they can be validated or submitted from within Xcode

给你一囗甜甜゛ 提交于 2019-11-29 01:13:02
When I try push my app to review I got: Applications must be ready for upload on iTunes Connect before they can be validated or submitted from within Xcode. What mean by ready for upload on iTunes Connect ? Dancreek You need to go into iTunesConnect and start filling out the information for your app. It will tell you when its ready for the actual upload. in my case I tried to upload binary to wrong developer account. 来源: https://stackoverflow.com/questions/12825724/applications-must-be-ready-for-upload-on-itunes-connect-before-they-can-be-valid