itunesconnect

Is it permited to download javascript code to iPhone

一个人想着一个人 提交于 2019-11-30 17:12:44
问题 I have an hybrid application, it's basically a website running from the application folder inside a UIWebview. The problem is that I was planning to update my website by downloading the whole website from internet and then replacing the old website. Today I found that Apple now provides the App Store Review Guidelines and among others there are the following rules: 2.7 Apps that download code in any way or form will be rejected 2.8 Apps that install or launch other executable code will be

Latest iTunes connect build not showing in TestFlight

自作多情 提交于 2019-11-30 17:06:19
I distributed the first build version of my app to internal testers with iTunes Connect and successfully installed on internal tester's devices. Now, I've uploaded the second build via iTunes Connect. My internal testers have received the email that build 2 is available and clicked on the button to view it in TestFlight, but when TestFlight opens only build 1 shows available to install. Is there something else that I need to do to make build 2 available to testers, or does it just take some time for it to show up in TestFlight even after the testers get the email that it's available? I've

iOS Builds: This build is invalid in iTunes connect

怎甘沉沦 提交于 2019-11-30 16:54:58
I recently uploaded an app to the app store and its been processing for a few days now. I went in this morning to check everything out, and on the top bar of iTunes connect, i clicked on iOS builds to see how everything was going and I got a red circle with an exclamation point in it. When I clicked on it, it says "This build is invalid". Does anyone know the cause of this? Check your email, it tells you exactly what is wrong. In itunes connect it simply says "This build is invalid" which is kind of useless. If you check your email it will most likely be a testflight issue as you included the

ios app store rejection - Your app uses the “prefs:root=” non-public URL scheme

∥☆過路亽.° 提交于 2019-11-30 16:33:33
问题 I recently uploaded a new version of my app to itunes connect. My app got rejected with this note Your app uses the "prefs:root=" non-public URL scheme I am almost sure that I don't use any Url scheme on my app I have tried finding prefs:root using grep -R in my entire project through terminal (case insensitive to be able to also match App-Prefs or whatever. I also use a lot of cocoapods libraries so... my question is ... Is there a way to find out which library is using that permission?

itunesconnect apploader invalid segment alignment issue

a 夏天 提交于 2019-11-30 15:57:40
问题 Guys i want to update my application newest version but App Loader giving me same error all the time and that is "ERROR ITMS-9000: "Invalid Segment Alignment. This app does not have proper segment alignment and should be rebuilt with the latest version of Xcode. Please contact Developer Technical Support if you need further assistance."" I am going to crazy. I have Xcode 6 so it's latest version. I cannot find the problem please help. 回答1: Great Solution!! Workaround: ERROR ITMS-9000: invalid

itunesconnect apploader invalid segment alignment issue

為{幸葍}努か 提交于 2019-11-30 15:30:51
Guys i want to update my application newest version but App Loader giving me same error all the time and that is "ERROR ITMS-9000: "Invalid Segment Alignment. This app does not have proper segment alignment and should be rebuilt with the latest version of Xcode. Please contact Developer Technical Support if you need further assistance."" I am going to crazy. I have Xcode 6 so it's latest version. I cannot find the problem please help. Franco Paredes Great Solution!! Workaround: ERROR ITMS-9000: invalid Sement Alignment. This app does not have proper segment and should be rebuilt with the

How to specify app id when upload to iTunesConnect using command line

拈花ヽ惹草 提交于 2019-11-30 15:23:16
Summary I`m trying to automatize my applications upload to iTunesConnect. I have at least 6 apps and all are always "ready to upload". The problem is when I try to upload an app to iTunesConnect using command line, I have the following error message: "warning: There are more that one application pre-configured in iTunesConnect. Only the first will be used.". Questions How can I know what is the first? Is there a way to set the first? Is there a way to specify which app I am trying to submit? How I am doing it? Build Script... xcodebuild -target $TARGETNAME -configuration Release -sdk iphoneos

Invalid Binary Itunes Connect [duplicate]

本秂侑毒 提交于 2019-11-30 13:37:19
问题 This question already has answers here : Closed 7 years ago . Possible Duplicate: Invalid iPhone Application Binary Im ripping my hair out over this!!! I have tried like everything and evertime i submit my app to itunes connect it allways says: Upload Received (2 minutes Later) Invalid Binary Its Driving me mad and i have already: Cleaned all builds Made a new Entitlement.plist Checked that it built with The Distribution Profile. 回答1: check up your mailbox associated with your apple developer

iTunes Application Loader - automation

不羁的心 提交于 2019-11-30 13:21:37
问题 Since recently Apple changed the iTunes Connect interface, and people are required to upload apps with the Application Loader. That's nice but I need a script for automating my work. How can an app like App Loader be automated? I was thinking of something written in AppleScript ... but I don't know what actions it exposes (if any). Found somewhere that I could also do GUI scripting from within AppleScript, but I can't find docs on that. What I need ... some way to trigger input actions (mouse

What is Hosted Content Package in the Application Loader?

亡梦爱人 提交于 2019-11-30 13:07:23
I want to enable In App Purchase for my an application. The type of purchase is Non-Consumable and I mark Host Content with Apple. When I want to host content with Apple I need to provide Hosted Content Package . I can not find more information what should be inside this content package. Except that it should be not bigger than 2GB and extension should be .pkg. How I could create Content Package for it? What should be inside it? How I can create an In-App purchase content package in Xcode (with a .pkg file extension)? To create In-App Purchase content package: File -> New -> Project... ->