itunesconnect

Apple iphone app transfer or app replacement

风流意气都作罢 提交于 2019-12-01 08:33:58
We have built an inhouse version of an iPhone application that is to replace another that is already available from another developer. I was wondering if you think we can use "app transfer" from the previous developer and in turn replace it with our own app. Previous developer has agreed for the transfer (ofcouse excluding his code). Therefore our question is if we can transfer his app to our development name and then replace the app with our own. Our goal is that the current users of this app will receive ours as an update to what they already have and not as a different app. In short,

Can't release iMessage extension in AppStore because of missing Messages framework

蹲街弑〆低调 提交于 2019-12-01 06:56:13
问题 I implemented iMessage extension in my ios project, but after submiting and reviewing my build i see following in iTunnes connect: "Your binary doesn’t implement the Messages framework. The screenshots won’t be shown on the App Store for iMessage." I tried to add it in main target but still problem is there I'm quite confused what i should do, as i have it worked in simulator and test device. May i need to change something in my build schema or settings? Thanks in advance for any advices. 回答1

512x512 image for AppStore (iTunes Connect), will Apple do corner rounding like they do on the phone?

[亡魂溺海] 提交于 2019-12-01 06:41:30
Upon submission of an iPhone app to iTunes Connect for AppStore distribution, they ask for a 512x512 pixel image. Here is what it says next to the place to submit it: "A large version of your app icon that will be used on the App Store. It must be at least 72 DPI and a minimum of 512x512 pixels (it cannot be scaled up). It must be flat artwork without rounded corners." So are they going to round the corners like they do elsewhere or not?? The iOS Human Interface Guidelines indicate NOT: "There are no visual effects added to this version of your application icon" Yet all the images I see on

The file *.storyboardc was not found

六眼飞鱼酱① 提交于 2019-12-01 05:47:13
问题 I am trying to submit iOS app with extension, but get a weird error on validation: My widget storyboard named Main.storyboard. Property file looks like this: 回答1: I guess it's a bug. I solved this problem when I moved Main.storyboard (NSExtensionMainStoryboard defined in info.plist) to the subdirectory of extension target. It means that you can't localize main.storyboard, because it will be moved to base directory or specific language directory. 回答2: For me quitting Xcode (version 7.1.1) and

Different price for different countries

北城以北 提交于 2019-12-01 04:55:18
问题 I saw there are apps that have a different price on different itunes stores (according to location). How do they do that? (I didn't see any place in itunesconnect that enables that) 回答1: You can't have different price for different country. The only thing is when you choose a tier, it is not the same value according to the country currency. e.g. : tier 1 = $.99 (US) = .79€ (Europe) = 230 Yens (Japan) If you really want to have different prices, you must have the same app multiple times. e.g.

iOS app reject because of healthkit

纵然是瞬间 提交于 2019-12-01 04:33:43
I am using HealthKit in my app to read users daily steps data and for that I enable HealthKit in my app. I uploaded app without NSHealthShareUsageDescription and NSHealthUpdateUsageDescription key in info.plist . Apple rejected the app as follow and says this both key must be in info.plist . NSHealthUpdateUsageDescription - Read your daily steps data for calorie count data NSHealthShareUsageDescription - Share workout data with apps. I added that key and upload again. now app rejected with this reason. Design - 4.2.1 Your app uses the HealthKit or CareKit APIs but does not indicate integration

512x512 image for AppStore (iTunes Connect), will Apple do corner rounding like they do on the phone?

房东的猫 提交于 2019-12-01 04:20:00
问题 Upon submission of an iPhone app to iTunes Connect for AppStore distribution, they ask for a 512x512 pixel image. Here is what it says next to the place to submit it: "A large version of your app icon that will be used on the App Store. It must be at least 72 DPI and a minimum of 512x512 pixels (it cannot be scaled up). It must be flat artwork without rounded corners." So are they going to round the corners like they do elsewhere or not?? The iOS Human Interface Guidelines indicate NOT:

Submitting an iphone-only app to app store? [closed]

折月煮酒 提交于 2019-12-01 03:57:00
I am submitting my app to app store but it's only compatible with iphone and ipod. When I added the app in itunes connect it;s making me submit an ipad screenshot. Is it mandatory for apps to be universal? How can I get around this? In XCode Target -> General -> Deployment Info -> Devices should be set to iPhone. If your app is only supposed to support iPhone/iPod, only upload iPhone screenshots , don't upload iPad screenshots. Same works the other way around. The only time you should upload both is if your app is universal. It is not mandatory for apps to be Universal, nor is required to

Invalid Bundle Structure - iOS

狂风中的少年 提交于 2019-12-01 03:45:39
I have tried do submit an application via Xcode (as well as the application loader) to the Apple store, and I received the following error: Invalid Bundle Structure - The binary file 'xx.app/xx' is not permitted. Your app may contain only one executable file. Refer to the Bundle Programming Guide for information on the iOS app bundle structure. I checked the files generated files/project settings and I didn't find what's wrong according to the Bundle Programming Guide. We have attempted to clean our code repository, as well as do clean builds by updated the build folder locations as well as

How to set minimum required Ios version?

早过忘川 提交于 2019-12-01 03:42:30
hello everyone i have an IOS project which i had set the IOS Deployment Target to 4.3 under Targets > Build Settings. I have Uploaded it to itunes connect and now it says Requires IOS 6 or later. Also the valid architectures are : armv7 armsv7. Thank you :) The minimum version supported of your app is set in the summary section of your project. Look for deployment target . If you specify 4.3 for example in that field it means that you are supporting all version starting from 4.3 . Double check your settings. The deployment target is there in the project summary page of xcode Happy Coding :) 来源