itunesconnect

iTunes Connect - Invalid Swift Support - The Watch OS application has Swift libraries at both

本秂侑毒 提交于 2019-12-03 07:48:14
问题 After archiving and uploading my app (using Xcode 7.2.1) to iTunes Connect I receive an email from iTunes Connect saying: Invalid Swift Support - The Watch OS application has Swift libraries at both /Payload/Today's Menu.app/TodaysReactiveMenuWatch.app/TodaysReactiveMenuWatch Extension.appex/Frameworks/ and /Payload/Today's Menu.app/TodaysReactiveMenuWatch.app/Frameworks/. Remove all of the Swift libraries from one of the locations and resubmit your app. My project contains an iOS app as well

IDFA & Google Conversion Tracking SDK [closed]

依然范特西╮ 提交于 2019-12-03 07:41:39
Closed. This question is off-topic. It is not currently accepting answers. Learn more . Want to improve this question? Update the question so it's on-topic for Stack Overflow. Apple started explaining about your app. use of the IDFA (Advertising Identifier) on app. submission. I am using Google Conversion Tracking SDK upon my client request. Which requires to add Adsupport.framework to the project Build Phases in xCode. Adsupport.framework uses the IDFA. On App. submission you will be asked the following: This app uses the Advertising Identifier to (select all that apply): 1. Serve

My app is no long suport ipad, when I upload my app it cause Xcode or iTunes Connect to erroneously reject my update

两盒软妹~` 提交于 2019-12-03 07:13:40
My app is started up in xcode 3.2. Now I have updated the xcode to 4.5. And I don't want to suport ipad. So I set the Devices setting to iphone. Then update my app.But itunes connect reject my update with error message: This bundle does not support one or more of the devices supported by the previous app version. Your app update must continue to support all devices previously supported. You declare supported devices in Xcode with the Targeted Device Family build setting. Refer to QA1623 for additional information: https://developer.apple.com/library/ios/#qa/qa1623/_index.html how can i solve

Non-public API usage in iOS App? [closed]

不羁岁月 提交于 2019-12-03 07:09:59
This question is unlikely to help any future visitors; it is only relevant to a small geographic area, a specific moment in time, or an extraordinarily narrow situation that is not generally applicable to the worldwide audience of the internet. For help making this question more broadly applicable, visit the help center . i'm tryng to upload my App to iTunes store but 1 minute after submission i receive this kind of email togheter with an "invalid binary" message in itunes connect. The app contains or inherits from non-public classes in DikeMobile: NSArray, NSAutoreleasePool, NSBundle,

Cannot set app icon with transparency to iTunes Connect [duplicate]

微笑、不失礼 提交于 2019-12-03 07:02:57
This question already has answers here : Images can't contain alpha channels or transparencies (22 answers) iTunes Connect has been updated in the last few days, now when I try to update App Icon (not screenshot) I get the following error:"Images can't contain alpha channels or transparencies." I had no such trouble in the past, has Apple changed its guideline on app icon or is this perhaps a bug in the new site? If the guideline has been changed, is the solution to simply remove any transparency? Your icon should be without transparency(Alpha Channel) and of size 1024 X 1024. It could be

Automatically download sales reports from iTunes Connect

不想你离开。 提交于 2019-12-03 06:57:00
I had a nice and hacky Perl script to automatically scrape and download sales report files from iTunes Connect. As of today, Apple overhauled the sales report site. It looks a lot nicer, but it uses a lot of JavaScript and simple scraping isn't going to work any more. So, does anybody know of a way to scrape this new site effectively? Some previous questions point to various scripts and online services. I presume they are all broken now as well. If you know of one that is still functional, please let me know. http://code.google.com/p/appdailysales/ was just updated to support the Sept 2010

Distribute Apple Pay app through enterprise account [closed]

我们两清 提交于 2019-12-03 06:50:54
Closed. This question is off-topic. It is not currently accepting answers. Learn more . Want to improve this question? Update the question so it's on-topic for Stack Overflow. Enterprise accounts can't generate merchant id for Apple pay. Is there any way to distribute apps that support Apple pay through an enterprise account for beta testers or the only way to do so is to remove Apple Pay from the project? I ended up with those two solutions: When the need of Apple Pay is the highest, distribute with Apple Pay through App Store account with adhoc distribution profile. When the need for

Apple iTunes Connect Analytics: attribution provider and campaign id value passing to the app delegate

不问归期 提交于 2019-12-03 06:48:08
问题 The new iTunes connect has analytics features now. You can specify the provider (pid) id and campaign id (cid) in the url. e.g. https://itunes.apple.com/fr/app/candy-crush-saga/id553834731?mt=8&pid=1234&cid=My_Campaign Can you pass those values into the app for various purposes? I could not find anything that points to that, even after checking: didFinishLaunchingWithOptions:(NSDictionary *)launchOptions ref: http://www.applift.com/blog/new-era-attribution-analytics.html 回答1: Unfortunately

iOS/iPhone: in-app purchase sandbox broken while app in “rejected” state?

元气小坏坏 提交于 2019-12-03 06:45:31
(See MAIN THRUST below to skip to the main thrust of my question.) My iOS app was rejected in the Apple review process for a minor reason that was easy to fix. However, I wanted to give the new build a once-over testing, including retesting our in-app purchase (there is only a single purchasable item in the app). And now the app crashes when doing the initial retrieval of the product information. It never crashed in this way before, and the code hasn't changed since we successfully tested the in-app purchase in sandbox mode many times. (In fact, no code changed at all between the initially

Getting ERROR ITMS-9000 when trying to upload an app using Application Loader

落爺英雄遲暮 提交于 2019-12-03 06:44:27
问题 When I try to upload an application to iTunes Connect using application loader, I get these errors: Apple's web service operation was not successful Unable to authenticate the package: (app id).itmsp ERROR ITMS-9000: "Invalid Code Signing Entitlements. Your application bundle's signature contains code signing entitlements that are not supported on iOS. Specifically, value 'development' for key 'aps-environment' in 'Payload/brainademy.app/brainademy' is not supported." at SoftwareAssets