itunesconnect

“You must provide a screenshot for 5.5-inch Retina display, because your app binary supports 5.5-inch Retina displays” while building in Xcode 5.1

痴心易碎 提交于 2019-12-03 13:34:13
问题 I've updated an old app with a minor bug fix. The app was compiled using Xcode 5.1. (No way to use assets catalog or to add iPhone 6 and 6 Plus images.) But still when I try to submit it to review I'm getting this error: You must provide a screenshot for 4.7-inch Retina display, because your app binary supports 4.7-inch Retina displays. You must provide a screenshot for 5.5-inch Retina display, because your app binary supports 5.5-inch Retina displays. The easiest fix would be to upload 4.7 &

How to Submit an iOS app to the App Store (iTunes Connect) using Xcode

情到浓时终转凉″ 提交于 2019-12-03 12:51:10
问题 When you're done coding your app, if I'm right, you upload your build to iTunes Connect using either Xcode or Application Loader. What I'm asking is: How exactly would I go about submitting my build to iTunes Connect using Xcode (6.3.2)? 回答1: This post has been updated for 2019's new AppStore Connect and Xcode 10. Here is a "short" guide for what to do: In Apple's Member Center: log in using your developer account's AppleID navigate to Certificates, Identifiers & Profiles choose Certificates

Converting wildcard bundle identifier to single ID

混江龙づ霸主 提交于 2019-12-03 12:48:10
I have an app in the app store that uses a wildcard bundle identifier. I want to implement in-app purchashing , which requires a non wildcard ID. How do I convert the wildcard ID of an existing app to a static ID for in-app purchase and push notification? bovine The bundle identifier for an app must always remain the same between updates, but the AppID can actually be different. So all you need to do is create a new AppID that used the same bundle identifier as the original app instead of a wild card. Apps that use a wildcard still need a normal bundle identifier. The wildcard AppID lets you

Beta testing with internal testers for iOS 8

眉间皱痕 提交于 2019-12-03 12:48:01
I'm having trouble with setting up a beta test with internal testers using iTunes Connect and TestFlight. I've added users as internal testers inside iTunes Connect, but how do I distribute the app to them? Inside Xcode I don't find any option for distributing to beta testers. In response to @haupman's issue. It seems that trying to install, when accepting the invite in the gmail app, on an iOS device, won't always work. The workaround was to forward the email to an address that is synched to the iOS mail app and then click on the links from inside. As Fluffhead said, Gmail app won't work,

Invalid bundle… contains disallowed file 'frameworks'

大憨熊 提交于 2019-12-03 12:46:22
Im trying to publish my app through application loader, but I keep on getting this error. I've tried this solution however I still get the same error. Any suggestions would be appreciated. I found out the build I was trying to upload was archived in Xcode beta 6 :/ Upgrading to the GM seed solved my problem. Also make sure Embedded Content contains swift code is set to "NO" in your build settings for your extension and set to "YES" in your build settings for your containing app. Adam Venturella Just to add to this. The Embedded Content contains swift code worked for me as well. Additionally, I

iTunes Connect Timezone?

我怕爱的太早我们不能终老 提交于 2019-12-03 12:43:53
Our iPhone Application is set to the United States store. Does anyone know what time period apple uses for this store (or any of them) for a full day? e.g. is it from 2400-2359 of the same day or 0600 of the 1st - 0600 of the 2nd? Any ideas? Cheers, James From iTunes Connect - App Store Sales and Trends Guide : Time zone: Reports are based on Pacific Standard Time (PST). A day includes transactions that happened from 12:00 AM to 11:59 PM PST. 来源: https://stackoverflow.com/questions/2080785/itunes-connect-timezone

iTunes Connect Screenshot for iPhone 6/6Plus without Status Bar?

可紊 提交于 2019-12-03 11:53:08
问题 Hi and tnxs for reading. Other posts are talking about iPhone6 and 6 Plus screenshot size for iTunes Connect iPhone 6: 750 x 1334 pixels for hi-res portrait 1334 x 750 pixels for hi-res landscape iPhone 6 Plus 1242 x 2208 pixels for hi-res portrait 2208 x 1242 pixels for hi-res landscape. However they have to be uploaded without the status bar, so these dimensions do not look correct. iTunes Connect Developer Guide gives different suggestions for 4S, 5 in case of including or not including

Error Uploading Screenshots to new iTunes Connect

守給你的承諾、 提交于 2019-12-03 11:52:07
I've been experiencing this issue for two days, since the new iTunes Connect became avaiable. When adding a new screenshot, at first, I was receiving the error: Your app information could not be saved. Try again. If the problem persists, contact us. Inspecting the element in browser, in the console i could see that they got a server error: We've got a server error... 500 But yesterday, the error changed. The server was responding SUCCESS , but a new error appeared when trying to upload any screenshot: Failed to create a screenshot for Screenshots for 4-inch iPhone 5 and iPod touch (5th

iOS Testflight “There was an error loading your builds.”

天涯浪子 提交于 2019-12-03 11:42:40
问题 Over the last few days I've tried to set up test flight for my iOS application through iTunes connect, however, whenever, I try to switch on TestFlight, I get an error saying "There was an error loading your builds." and I'm not quite sure what to do, does anyone have any ideas? Thanks in advance. 回答1: For me, I had to also go to the Build Description add some text to the "Description" field and "What to Test" field. 回答2: For me it simply required waiting for the "Processing" step to complete

Testing In-App purchases for multilanguage

百般思念 提交于 2019-12-03 11:35:38
I have included various localized descriptions in iTunesConnect (English, French, Chinese) for an in-app product. I am displaying the localizedTitle and localizedDescription properties after fetching them from apple's server using an SKProductsRequest. My understanding from the docs and other threads is that if I change the test phone to the relevant language it will display the correct language. However in testing with my phone in French or Chinese the product descriptions are still in the original English. I am not logged on with any iTunes account during the testing (Settings=>Store=