isometric

True Isometric Projection with HTML5 Canvas

允我心安 提交于 2019-11-26 16:02:27
问题 I am a newbie with HTML5 Canvas and JavaScript, but is there a simple way to have Isometric projection in HTML5 Canvas element? I am mean the true isometric projection - http://en.wikipedia.org/wiki/Isometric_projection Thanks all for reply's. 回答1: First, I would recommend thinking of the game world as a regular X by Y grid of square tiles. This makes everything from collision detection, pathfinding, and even rendering much easier. To render the map in an isometric projection simply modify

2D Diamond (isometric) map editor - Textures extended infinitely?

£可爱£侵袭症+ 提交于 2019-11-26 14:47:51
问题 I'm currently developing a 2D isometric map editor. I display entity(cube, player) which contains points and textures. Each cubes are composed by 12 points.(12 points, but handled as 3 sides of 4 points when displayed by sfml(sf::VertexArray). (I know I include some '.cpp' times to times, I have a problem with my IDE(visual studio) which I'm trying to resolve, please do not care about it.) main.cpp #pragma once #include "globalfunctions.h" //global functions + main headers + class headers int

Drawing Isometric game worlds

 ̄綄美尐妖づ 提交于 2019-11-26 11:27:20
What is the correct way to draw isometric tiles in a 2D game? I've read references (such as this one ) that suggest the tiles be rendered in a way that will zig-zag each column in the 2D array representation of the map. I imagine that they should be drawn more in a diamond fashion, where what gets drawn to the screen relates more closely to what the 2D array would look like, just rotated a little. Are there advantages or disadvantages to either method? coobird Update: Corrected map rendering algorithm, added more illustrations, changed formating. Perhaps the advantage for the "zig-zag"

Drawing Isometric game worlds

感情迁移 提交于 2019-11-26 02:25:42
问题 What is the correct way to draw isometric tiles in a 2D game? I\'ve read references (such as this one) that suggest the tiles be rendered in a way that will zig-zag each column in the 2D array representation of the map. I imagine that they should be drawn more in a diamond fashion, where what gets drawn to the screen relates more closely to what the 2D array would look like, just rotated a little. Are there advantages or disadvantages to either method? 回答1: Update: Corrected map rendering