iphone-5

Black bars showing when running app on iOS 7 (4 inch retina display)

浪尽此生 提交于 2019-11-26 01:39:06
We have an iPod app built with base SDK as 5.1. App has a tabBarController with three tabs and each tab has a UIViewController to load a different view. The app works fine for iOS 6.1 and iOS 7 (3.5 inch display) simulator and device but when we run the app on iOS 7 (4 inch display simulator) or device we are getting black bars at the top and bottom of the view screen in all three tabs. If anyone can suggest reason for this or some feasible solution to this problem, it would be really helpful for us. Thanks Nitin Gohel First thing is that you must add the required default image for 4 inch

Black bars showing when running app on iOS 7 (4 inch retina display)

我的未来我决定 提交于 2019-11-26 01:08:05
问题 We have an iPod app built with base SDK as 5.1. App has a tabBarController with three tabs and each tab has a UIViewController to load a different view. The app works fine for iOS 6.1 and iOS 7 (3.5 inch display) simulator and device but when we run the app on iOS 7 (4 inch display simulator) or device we are getting black bars at the top and bottom of the view screen in all three tabs. If anyone can suggest reason for this or some feasible solution to this problem, it would be really helpful

iOS 6 apps - how to deal with iPhone 5 screen size? [duplicate]

。_饼干妹妹 提交于 2019-11-25 22:28:42
问题 This question already has answers here : Closed 7 years ago . Possible Duplicate: How to develop or migrate apps for iPhone 5 screen resolution? I was just wondering with how should we deal with the iPhone 5 bigger screen size. As it has more pixels in height, things like GCRectMake that use coordinates (and just doubled the pixels with the retina/non retina problem) won\'t work seamlessly between versions, as it happened when we got the Retina. And will we have to design two storyboards,

How to develop or migrate apps for iPhone 5 screen resolution?

夙愿已清 提交于 2019-11-25 21:41:21
问题 The new iPhone 5 display has a new aspect ratio and a new resolution (640 x 1136 pixels). What is required to develop new or transition already existing applications to the new screen size? What should we keep in mind to make applications \"universal\" for both the older displays and the new widescreen aspect ratio? 回答1: Download and install latest version of Xcode. Set a Launch Screen File for your app (in the general tab of your target settings). This is how you get to use the full size of