instantiation

Restrict the number of object instantiations from a class to a given number

坚强是说给别人听的谎言 提交于 2019-12-01 00:51:29
Given a class, I would like to limit the number of objects created from this class to a given number, say 4. Is there a method to achieve this? The basic idea is to count the number of created instances in some static variable. I would implement it like this. Simpler approaches exist, but this one has some advantages. template<class T, int maxInstances> class Counter { protected: Counter() { if( ++noInstances() > maxInstances ) { throw logic_error( "Cannot create another instance" ); } } int& noInstances() { static int noInstances = 0; return noInstances; } /* this can be uncommented to

point of instantiation and name binding

∥☆過路亽.° 提交于 2019-11-30 22:52:59
I am confused about the point of instantiation with the following example: #include <iostream> void f(int){std::cout<<"int"<<std::endl;}//3 template <typename T> void g(T t) { f(t);//4 } void f(double){std::cout<<"double"<<std::endl;} int main() { g<int>(1);//1.point of instantiation for g<int> g<double>(1.1);//2.point of instantiation for g<double>, so f(double) is visible from here? return 0; } I though f is a dependent name and 1. is the point of instantiation for g< int > and 2. is the point of instantiation for g< double >, so f(double) is visible for g(1.1), however the output is int int

Guice creates Swing components outside of UI thread problem?

霸气de小男生 提交于 2019-11-30 22:20:27
I'm working on Java Swing application with Google Guice as an IOC container. Things are working pretty well. There are some UI problems. When a standard L&F is replaced with Pushing pixels Substance L&F application is not running due to Guice's Swing components creation outside of UI thread. Is there a way to tell Guice to create Swing components in the UI thread? Maybe I should create custom providers which will return Swing components after SwingUtilities.invokeAndWait(Runnable) creates them. I don't like the idea of running the whole application in UI thread, but maybe it's just a perfect

Instantiate JavaScript functions with custom prototypes

╄→гoц情女王★ 提交于 2019-11-30 21:15:44
I use the following function to create instances of functions in JavaScript from an array of arguments: var instantiate = function (instantiate) { return function (constructor, args, prototype) { "use strict"; if (prototype) { var proto = constructor.prototype; constructor.prototype = prototype; } var instance = instantiate(constructor, args); if (proto) constructor.prototype = proto; return instance; }; }(Function.prototype.apply.bind(function () { var args = Array.prototype.slice.call(arguments); var constructor = Function.prototype.bind.apply(this, [null].concat(args)); return new

point of instantiation and name binding

血红的双手。 提交于 2019-11-30 17:25:08
问题 I am confused about the point of instantiation with the following example: #include <iostream> void f(int){std::cout<<"int"<<std::endl;}//3 template <typename T> void g(T t) { f(t);//4 } void f(double){std::cout<<"double"<<std::endl;} int main() { g<int>(1);//1.point of instantiation for g<int> g<double>(1.1);//2.point of instantiation for g<double>, so f(double) is visible from here? return 0; } I though f is a dependent name and 1. is the point of instantiation for g< int > and 2. is the

Instantiating C++ lambda by its type

老子叫甜甜 提交于 2019-11-30 14:35:21
问题 I want a way to make functor from function. Now I trying to wrap function call by lambda function and instantiate it later. But compiler says than lambda constructor is deleted. So is there any way to compile this code ? Or maybe another way for that ? #include <iostream> void func() { std::cout << "Hello"; } auto t = []{ func(); }; typedef decltype(t) functor_type; template <class F> void functor_caller() { F f; f(); } int main() { functor_caller<functor_type>(); return 0; } Now I get such

Why do you assign an objects to an interface?

陌路散爱 提交于 2019-11-30 14:03:01
问题 I have heard several times that when instantiating objects you should do: "Interface" name = new "Class"(); For example for the class linkedlist that implements List : List<String> name = new LinkedList<String>(); LinkedList implements many interfaces, including queue, deque, etc. What is the difference between the above code and LinkedList<String> name = new LinkedList<String>(); or Queue<String> name = new LinkedList<String>(); Why must the type be specified twice as well; it seems

Instantiating C++ lambda by its type

不羁岁月 提交于 2019-11-30 11:02:25
I want a way to make functor from function. Now I trying to wrap function call by lambda function and instantiate it later. But compiler says than lambda constructor is deleted. So is there any way to compile this code ? Or maybe another way for that ? #include <iostream> void func() { std::cout << "Hello"; } auto t = []{ func(); }; typedef decltype(t) functor_type; template <class F> void functor_caller() { F f; f(); } int main() { functor_caller<functor_type>(); return 0; } Now I get such compiler error: error: use of deleted function '<lambda()>::<lambda>()' error: a lambda closure type has

Why do you assign an objects to an interface?

风流意气都作罢 提交于 2019-11-30 09:07:16
I have heard several times that when instantiating objects you should do: "Interface" name = new "Class"(); For example for the class linkedlist that implements List : List<String> name = new LinkedList<String>(); LinkedList implements many interfaces, including queue, deque, etc. What is the difference between the above code and LinkedList<String> name = new LinkedList<String>(); or Queue<String> name = new LinkedList<String>(); Why must the type be specified twice as well; it seems redundant but oracledocs don't seem to mention it. LinkedList<String> name = new LinkedList<String>(); is

How to instantiate an object in TypeScript by specifying each property and its value?

℡╲_俬逩灬. 提交于 2019-11-30 09:05:29
Here's a snippet in which I instantiate a new content object in my service: const newContent = new Content( result.obj.name result.obj.user.firstName, result.obj._id, result.obj.user._id, ); The problem is that this way of object instantiation relies on the order of properties in my content model. I was wondering if there's a way to do it by mapping every property to the value I want to set it to, for example: const newContent = new Content( name: result.obj.name, user: result.obj.user. content_id: result.obj._id, user_id: result.obj.user._id, ); const newContent = <Content>({ name: result.obj