proper instantiation & memory management in cocos2d-x
I've been looking for documentation for cocos2d-x but it seems to be really really poor beyond the very basics. I understand that my own classes should inherit from CCObject to be able to use (originally cocoa's) retain / release mechanism, but I'm still confused about what happens when you new something. init is not called automatically. is it OK to call it from inside the constructor? does that alone guarantee that my object will start with a reference count of 1? what is CC_SAFE_DELETE and when should I use it? do release and autorelease work exactly like in cocoa? what about CC_SYNTHESIZE